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The data of engines and trains can be exported to a separate file and imported into another<br />

TrainController project. In this way it is possible to exchange train data between<br />

different layouts or to import train data created at home into a project file belonging<br />

to a club layout.<br />

3.2 Engines and Trains<br />

Like at real railroads there is also a difference between engines and trains in Train-<br />

Controller An engine describes different properties of one of your model engines.<br />

These are prototypical attributes like maximum speed or horse power, or model related<br />

properties like digital address or auxiliary functions. A train is powered by one or more<br />

engines and is used to simulate prototypical aspects such as multiple unit operation or<br />

simulation of train tonnage.<br />

For simple operation of your engines it is sufficient to enter each engine with its digital<br />

address in TrainController To specify the digital address or other attributes mark<br />

the appropriate engine in the Train List or in a Train Window and select the Properties<br />

command of the Edit menu. Once an engine is entered with its digital address it is then<br />

possible to control it with the Train Window.<br />

Diagram 56: Digital Address of an Engine<br />

71

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