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- Page 1: NEW DRAGON RPG Manual de Regras Bá
- Page 5 and 6: Capítulo 1 - Introdução O que é
- Page 7 and 8: Capítulo 2 - Personagens Os person
- Page 9 and 10: entram em um transe profundo, como
- Page 11 and 12: Classes Existem três classes inici
- Page 13 and 14: Tendências A tendência de um pers
- Page 15 and 16: Pontos Heróicos Os personagens dos
- Page 17 and 18: Iniciativa Iniciativa representa a
- Page 19 and 20: Por exemplo, Nemelg é um combatent
- Page 21 and 22: Adquirindo Perícias Todos os Jogad
- Page 23 and 24: Atuação (Int) O personagem tem ta
- Page 25 and 26: Teste: para planejar uma viagem em
- Page 27 and 28: Talentos Talentos Requisito Descri
- Page 29 and 30: Talentos Talentos Requisito Descri
- Page 31 and 32: Ambidestria (Geral) O personagem us
- Page 33 and 34: Ataque Rápido III (Combate) O pers
- Page 35 and 36: Combate Montado (Combate) O persona
- Page 37 and 38: Desarme Supremo (Combate) O persona
- Page 39 and 40: Especialista em Magia Supremo (Mág
- Page 41 and 42: Nascido no Deserto (Geral) O person
- Page 43 and 44: Saque Rápido (Combate) O personage
- Page 45 and 46: Atacando Os testes de ataque são c
- Page 47 and 48: Ataque pelas Costas Quando um perso
- Page 49 and 50: anunciada no turno do jogador que c
- Page 51 and 52: Tabela de armas Arma Dano BD Catego
- Page 53 and 54:
Arco Curto Apesar de ser uma arma m
- Page 55 and 56:
Flecha Haste de madeira com ponta d
- Page 57 and 58:
Presa de Javali Punhal com lâmina
- Page 59 and 60:
Armadura Penal Complementos Algumas
- Page 61 and 62:
Kit de disfarce Esse kit contém ti
- Page 63 and 64:
Serviços Muitas vezes os personage
- Page 65 and 66:
Capítulo 7 - Magia A magia no mund
- Page 67 and 68:
Feitiçaria Um personagem só será
- Page 69 and 70:
item ele não poderá lançar feiti
- Page 71 and 72:
Idiomas Invisibilidade 6. Controle
- Page 73 and 74:
Reação: Não Algemas da Degenera
- Page 75 and 76:
com o NM maior que o da tranca mág
- Page 77 and 78:
não tenha efeito algum. O conjurad
- Page 79 and 80:
Alcance: Especial Duração: Instan
- Page 81 and 82:
3/NM. A cura não pode exceder o m
- Page 83 and 84:
Efeito: o conjurador pode fazer com
- Page 85 and 86:
Teste Base: 16 Efeito: esse feitiç
- Page 87 and 88:
sua carga pesada em objetos fique i
- Page 89 and 90:
Efeito: o conjurador pode mover obj
- Page 91 and 92:
conjurador o façam com penalidade
- Page 93 and 94:
Reação: Não Reflexos Requisito:
- Page 95 and 96:
Tempestade de Gelo Requisito: 10+ A
- Page 97 and 98:
Capítulo 8 - Guia do Mestre Se voc
- Page 99 and 100:
joga Percepção dos goblins contra
- Page 101 and 102:
Testes de Perícia Todos os testes
- Page 103 and 104:
Dano por Queda Altura Dano 2m - 5m
- Page 105 and 106:
Exemplos de Doenças: Febre dos esg
- Page 107 and 108:
Supressor: se o criador das armadil
- Page 109 and 110:
Capacidade de Carga Força Leve Mé
- Page 111 and 112:
Capítulo 9- Classes Especiais As c
- Page 113 and 114:
Corpo Atemporal: o arquimago se tor
- Page 115 and 116:
Bardo Bardos podem ser músicos, tr
- Page 117 and 118:
Perícias comuns: Ataque Desarmado,
- Page 119 and 120:
Habilidades Especiais: Rápido no c
- Page 121 and 122:
Fascinação em massa: o menestrel
- Page 123 and 124:
Ranger Rangers são combatentes tre
- Page 125 and 126:
Qualquer item mágico equipado sobr
- Page 127 and 128:
Feitiços Incompatíveis É sabido
- Page 129 and 130:
Adaga do assassino Essa adaga norma
- Page 131 and 132:
Limitação de uso: uso instantâne
- Page 133 and 134:
Varinha da Vida Essa é uma varinha
- Page 135 and 136:
Itens Maravilhosos Itens maravilhos
- Page 137 and 138:
Efeito: Essa mochila permite armaze
- Page 139 and 140:
Habilidades Especiais: Veneno Tipo:
- Page 141 and 142:
Investida Feroz A criatura investe
- Page 143 and 144:
pode declarar a falha automática p
- Page 145 and 146:
Atributos: Físico 13 (+1); Destrez
- Page 147 and 148:
pântanos, onde podem se manter par
- Page 149 and 150:
Atributos: Físico 16 (+3); Destrez
- Page 151 and 152:
Perícias: Ataque Desarmado +12 (6)
- Page 153 and 154:
Deslocamento: 12 metros (6 quadrado
- Page 155 and 156:
Deslocamento: 10 metros (5 quadrado
- Page 157 and 158:
(7); Mentir +14 (11); Furtividade +
- Page 159 and 160:
Invulnerabilidade (Eletricidade), P
- Page 161 and 162:
uma caverna úmida e repleto de lod
- Page 163 and 164:
*Os dragões verdes recebem bônus
- Page 165 and 166:
A tabela abaixo mostra a variação
- Page 167 and 168:
Os Elementais do Fogo Os elementais
- Page 169 and 170:
Perícias: Ataque Desarmado +14 (4)
- Page 171 and 172:
PVs: 8 (Base de PV 5) Perícias: At
- Page 173 and 174:
sua perna é pequena, permitindo qu
- Page 175 and 176:
Hidra (Besta) Neutro e Indiferente;
- Page 177 and 178:
+2 Destreza, +1 em seu BD, recebem
- Page 179 and 180:
Habilidades Especiais: Armadura (10
- Page 181 and 182:
Deslocamento: 10 metros (5 quadrado
- Page 183 and 184:
Pedras +4 (2d6+4) Defesas: Esquiva
- Page 185:
RD: 1 Perícias: Ataque Desarmado +