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Movies for TV - Early Television Foundation

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218<br />

FUNDAMENTALS<br />

title will appear to emerge from cloudy water. This can also be<br />

done in a pond or pan if no stream is available.<br />

Animation <strong>for</strong> titles is per<strong>for</strong>med in just the same way as the<br />

animation of cartoons and since that is described elsewhere only<br />

the mechanics of timing are mentioned. Timing is the greatest<br />

difficulty, but even so it need not present any complications if it<br />

is remembered that in one second twenty-four frames of film are<br />

seen on the screen. That means twenty-four different pictures or<br />

changes of scene per second, unless it is desired to make the motion<br />

very slow and smooth and use two frames <strong>for</strong> each change of<br />

position; then it will be twelve changes per second. The important<br />

thing is to plan the title in advance so that every movement is<br />

already known be<strong>for</strong>e the filming starts. It must be decided how<br />

long the title is to be on the screen ; to this must be added the time<br />

required <strong>for</strong> the letters to take position. If the title has four words<br />

and twenty-five letters and is to be on the screen <strong>for</strong> six seconds,<br />

then six times twenty-four or one hundred <strong>for</strong>ty-four frames will<br />

be exposed and up to that number of changes of position may be<br />

made. So when it is decided how many changes are required, it<br />

will be known how much work is involved. Under the heading of<br />

animation, map work should really be included since the use of<br />

maps <strong>for</strong> any purpose almost invariably entails a small amount<br />

of this type of work. Unless the map is to be only a static illustra-<br />

tion of where a place or thing is, it must have some life in it. This<br />

can be done in a number of ways.<br />

For motion along the line of travel, a map choose a clean,<br />

uncluttered print of the map, <strong>for</strong> excessive detail will only destroy<br />

the value is mounted on the animation table or even in the titler.<br />

A series of exposures of one frame is made; after each exposure<br />

the heavy line which travels along the route followed is extended<br />

a fraction and the next frame shot. Thus the line appears to extend<br />

itself automatically. Other refinements, such as name plates, etc.,<br />

will suggest themselves.<br />

Finally, the creation of well-known real special effects will<br />

be described to close this chapter. The combination of this chapter<br />

and the chapter on editing and splicing should be sufficient to set

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