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Movies for TV - Early Television Foundation

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264<br />

THE PROGRAM ANGLE<br />

Different shots and angles have varying rules governing their<br />

use; some of these are given below.<br />

Close-Ups Since close-ups are probably used more than any<br />

other shot in television they have acquired a certain amount of<br />

importance, and there is nothing<br />

that is more effective than a<br />

properly composed shot along these lines. It is instinctive <strong>for</strong> anyone<br />

who looks at a picture to inspect the upper part first and<br />

longest. It is the natural focus of the eyes. For this reason the most<br />

important features of a close-up should be kept in the upper part<br />

of the scene. This is usually done automatically since the size of<br />

screen imposes limitations on the amount of detail that can be<br />

included in a close-up. However, it sometimes happens that a<br />

close-up of an object rather than a person is required;<br />

importance of proper composition is more apparent.<br />

Two-Shots and Close-Ups<br />

then the<br />

Two-shots are next to close-ups in<br />

popularity <strong>for</strong> television work. The same rules apply to each type<br />

of shot as far as hot lights and objects are concerned. Anything<br />

that is very bright in front of the subject will distract the eyes and<br />

reduce the time available <strong>for</strong> looking at the subject. One of two<br />

things may happen; it is possible <strong>for</strong> the eye to become tired be<strong>for</strong>e<br />

the scene is over so that it misses significant detail due to the<br />

brilliance of the light, or due to closing of the eye because of the<br />

bright light the scene seems to be too dark.<br />

Although a definite, symmetrical division of a frame into two<br />

pieces is not considered good practice it may be done in the case<br />

of a two-shot where a lamp which is lit is in the background. In<br />

between the actors.<br />

this instance it may be placed so as to appear<br />

But keep the depth of field great enough so that it is in focus as<br />

well as the players. There is nothing more unpleasant to watch<br />

than an out-of-focus bright light or hot spot; <strong>for</strong> some reason the<br />

seems to be attracted to it.<br />

eye<br />

The background importance cannot be overstressed. The only<br />

way to be sure that the actors do not put themselves into positions<br />

where they can tie in with the decor is to see that there is no decor

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