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Movies for TV - Early Television Foundation

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552<br />

THE PROGRAM ANGLE<br />

stores which are almost in scale, and certainly close enough. Both<br />

GE and RCA supply cut-out models, in book <strong>for</strong>m, of their television<br />

equipment <strong>for</strong> use by engineers in planning studios and<br />

stations. The scale is about half an inch to a foot. The camera<br />

models from this can be used with great effectiveness in this kind<br />

of setup. Although blank or lettered pieces of wood and card can<br />

be used <strong>for</strong> setting up, it is much easier and more impressive if<br />

lifelike models are used. The dime stores today also carry sets of<br />

plastic furniture which is built to an approximate scale. Since these<br />

vary from store to store and time to time depending on whose make<br />

of toys is in stock, it is pointless to attempt to state the scale here.<br />

Generally, one foot by two feet is the approximate space oc-<br />

cupied by a standing man or woman. Flats are often made in fourfoot<br />

widths because the plywood and composition sheets used come<br />

in that width. Dioramas and roll scenery can be built to scale as<br />

desired.<br />

Plastic scales are used to represent the field and angle widths<br />

obtained from cameras and to plan early camera shots. These must,<br />

of course, be cut to the same scale. Usually Plexiglass about one-<br />

eighth of an inch thick will be satisfactory. Triangular in shape,<br />

they show what will be included in the frame with different lenses<br />

and distances. If the model cameras already mentioned are used, the<br />

pointed end is placed at the lens of the camera. If they<br />

are not used<br />

it must be remembered to allow room <strong>for</strong> the camera operator be-<br />

hind the apex of the triangles so that he has room to work as well as<br />

get his camera in. In the artistic frenzy of planning a it is<br />

production<br />

quite easy to <strong>for</strong>get the little detail of allowing space <strong>for</strong> the camera<br />

to be in position <strong>for</strong> a shot.<br />

Having decided on the layout of the stage, the furniture style is<br />

decided. It is most important to ensure that pictures on walls are<br />

treated with great care. It is only too easy to produce an odd effect<br />

by the un<strong>for</strong>tunate positioning of a frame round a player's head, or<br />

by having an object appear to grow out of his head.<br />

When changing scene from room to room it should be remem-<br />

bered that the viewer has only limited areas to watch ;<br />

there<strong>for</strong>e, it<br />

must be apparent that the switch is from the kitchen to the dining

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