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Movies for TV - Early Television Foundation

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326<br />

THE PROGRAM ANGLE<br />

of the medium used <strong>for</strong> the commercial. It makes the fact that it is<br />

a commercial stand out very clearly and spoils the illusion of life.<br />

We have all seen those commercials where detail is lacking, the<br />

picture seems continually out of focus, and the sound quality is so<br />

bad that we get up to retune the set. There is no excuse <strong>for</strong> using<br />

films whose quality is less than first-class ; it does not cost much more<br />

to make good prints from good originals, and the amount of good<br />

will that is lost through such poor offerings is tremendous.<br />

There are five general categories into which commercials utiliz-<br />

ing film fit. While they are not all examples of moving pictures they<br />

are at least adaptations of film principles. They are :<br />

Slides costing from $10 to $250.<br />

Silent films with or without live commentary:<br />

sound-over; film costs $100 to $500.<br />

sometimes called<br />

Narrated films with sound track added after film is made, $250<br />

to $1000.<br />

Sound films with full lip sync, $1000 to $10,000.<br />

Animation with full movement and sound, up to $10,000.<br />

Some idea of the reason <strong>for</strong> the high cost of animation may be<br />

gained from the fact that in a sixty-second spot with full animation<br />

90 feet of 35 mm film are used. This represents 90 times 16 (frames<br />

per foot) which equals 1440 frames. There<strong>for</strong>e, there will be 1440<br />

separate, different drawings. When it is realized that each has to<br />

be drawn properly, oriented to the story, planned be<strong>for</strong>e drawing<br />

commences, and photographed one at a time the reasons <strong>for</strong> the<br />

huge costs become apparent. Because it is full animation and does<br />

not repeat cycles like the cheaper semianimated film, every drawing<br />

has to be done by hand separately. If some of the originals can be<br />

used over again in a <strong>for</strong>m of cyclic animation, such as a train roll-<br />

ing along a track, the cost can be reduced.<br />

The story of animation is long and involved <strong>for</strong> it is an art in<br />

itself, and a whole book would not be enough to do it justice. There<br />

are, of course, tricks of the trade which make it possible<br />

to use<br />

camera techniques to avoid redrawing everything as various changes

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