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Movies for TV - Early Television Foundation

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PRINCIPLES OF MOVIES 23<br />

floor manager The director's link with the actors during shoot-<br />

ing. He can signal to the actors to tell them to hurry, slow,<br />

close up, spread, etc.<br />

floor plan A scale diagram of the floor space showing the posi-<br />

tions of the scenery and actors <strong>for</strong> various sets. It is an essen-<br />

tial to the proper planning of a shot.<br />

fluorescent light Mercury-vapor tubes coated inside with one of<br />

a number of materials which fluoresce, or glow, when exposed<br />

to the discharge inside a mercury-vapor tube.<br />

flutter An annoying, continuous change in the sound reproduction<br />

from a film or mechanical recording. It is usually caused<br />

by wear in the rollers which hold the film against the sound<br />

head, or play in the bearings<br />

if discs are used.<br />

focus The point where the rays of light passing through a lens<br />

meet and <strong>for</strong>m an image on the film or mosaic.<br />

following focus The process of keeping a moving object in focus<br />

all the time it is moving about during the shooting of a scene.<br />

For example, an actor may have to go from down stage to<br />

up stage and remain in focus all the time; the cameraman<br />

follows the action in his view finder and is thus able to keep<br />

the actor in focus by adjusting the focus control.<br />

foot candle The international unit of illumination. It is the direct<br />

illumination on a segment of a sphere one foot away from a<br />

point source of one foot candle. It is equal to one lumen per<br />

square foot.<br />

frame One complete picture. In movies, to <strong>for</strong>m the illusion of<br />

movement and to obtain a high enough rate of speed to<br />

provide high quality of sound, twenty-four frames a second<br />

are projected.<br />

foundation light The same as ambient light: a general lighting<br />

which has no character of its own but serves as a basal<br />

minimum upon which the rest of the illumination is built.<br />

free perspective Falsely converging lines on the scenery and<br />

painting, or actual scenery constructed so as to converge<br />

much more rapidly than normally to provide a feeling of<br />

depth.

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