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Developmental psychology.pdf

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Learning and Instruction 265<br />

Figure 10.5<br />

Computer-Assisted Instruction.<br />

The computer provides variable<br />

feedback, depending on the learner's<br />

prior responses. Here, instructions<br />

are given by a tape recording; the<br />

learner types his responses, and then<br />

he discovers whether it is correct.<br />

Basic Principles Within this framework, the three most relevant principles are the<br />

method of approximations, active responding, and immediate reinforcement. With<br />

respect to the first, a series of graded tasks is used, each task slightly more complex<br />

than the preceding one. In step-by-step fashion, proceeding from the simple to the<br />

complex, the learner is guided toward some well-established goal.<br />

The learner's answer requires active responding. It must be written or recorded<br />

in some mechanical device. Then immediate reinforcement is provided by the<br />

availability of correct answers, which are included with the instructional materials.<br />

The learner simply turns the page or presses a button to find out whether the response<br />

is correct. Knowledge of results, sometimes called feedback, can be reinforcing, for the<br />

learner discovers the outcome of his or her effort (Johnson & Ruskin, 1977).<br />

The step-by-step materials are called a program, or programmed instruction,<br />

and sometimes a device, once popularly known as a teaching machine, is used for presenting<br />

this material. The latter term is a misnomer because the machine is not necessary<br />

for most programs, and the program, not the machine, does the teaching. Such<br />

machines have not met the original expectations of the 1950s, but they do provide<br />

convenient ways of presenting the material and some form of reinforcement, such as<br />

a light, buzzer, or simply the correct answer.<br />

Types of Programs The material in programmed instruction appears in a sequence<br />

of separate items or tasks, each of which is called a frame. After each response the<br />

learner checks the correct answer. In a linear program, the frames are arranged in one<br />

continuous sequence, and the average learner does all of them, although provisions are<br />

made for advanced students to skip certain frames by passing intermittent diagnostic<br />

tests. Within a branching program there are occasional sequences of extra frames for<br />

those who need practice or remedial instruction, and there are shortcuts for those who<br />

can take them.<br />

A modified example of the use of programming principles is found in<br />

computer-assisted instruction (CAI), in which the computer presents the programs directly<br />

to the student. The chief advantage is that the student's prior responses can be<br />

stored in the computer's tremendous memory system and the computer can utilize this<br />

information in deciding what materials the learner should receive next—that is, the<br />

size of the next step (Figure 10.5).

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