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Wednesday 15 April 2015 11:00 - 12:30<br />

PAPER SESSION 2<br />

in the life course and a segmented approach to life stages. We also explore what mapping adds to conventional<br />

interviewing (Emmel 2008) and reflect on Vertesi’s (2010) argument which states that asking people to draw produces<br />

remarkable objects and rich stories about place and movement. We focus on the ways in which life trajectories and<br />

personal histories of mobility, travel and transport impact future behaviours through engaging both theoretically and<br />

empirically with the panel study data to examine how people’s decisions are embedded in shifting networks of<br />

relationships over time and in different dimensions of the life course.<br />

The Time of Trauma<br />

Moore, N.<br />

(University of Edinburgh)<br />

In this paper we restate a central assumption of much qualitative research, that interviews can clearly be understood<br />

as involving movement through time. Specifically we draw on trauma narratives to highlight the movements in people’s<br />

lives. In the Step Change project we have been struck by the number of trauma narratives, many of which revolve<br />

around serious illness, which have emerged in our interviews about travel and transport and everyday lives and life<br />

histories. While the new mobilities paradigm appears to struggle with time, transport studies exhibits different<br />

dilemmas, an obsession with time, though usually time that is reducible to cost. More recently transport modelling has<br />

begun to take on board the notion that ‘active travel’ may contribute to well-being, that travelling time may also be<br />

conducive to health. However it is nonetheless the case that transport planning has historically not taken into account<br />

that people may get ill, and that this might have a bearing on the temporalities of transport. We understanding trauma<br />

as a response to overwhelming events, which is about time (eg repetition, amnesia, forgetting, return, rupture, turning<br />

points) and movement (freeze, flight, fight), all of which can disrupt efforts to produce progress narratives of coherent<br />

selves. We turn to the trauma narratives which have emerged in our interviews as exemplary sites through which to<br />

raise questions about academic amnesia, which forgets that interviews are sites of movement, as well as to think<br />

through the relationship between time, space and movement in mobility studies.<br />

Culture, Media, Sport and Consumption<br />

W110, HAMISH WOOD BUILDING<br />

'The Trouble with Quotes You See on the Internet is That You Never Know if They are Genuine.' (William<br />

Shakespeare): Regressions to Hegemonic Power and Instrumentality in Digital Leisure Spaces<br />

Spracklen, K.<br />

(Leeds Beckett University)<br />

This paper will explore the emergence and importance of on-line social media and networks in everyday leisure time<br />

and leisure practices, based on original virtual ethnography. I will look at the ways in which social networks are used<br />

to build a sense of community and belonging, and the ways in which social networks serves as Goffmanesque public<br />

spaces in which people perform acceptable social identities. I will trace how the Net has become a social network and<br />

communicative leisure space in more general terms away from the branded and commodified sites such a Facebook. I<br />

will show that fans of sports, music and other forms of popular culture can use the Net to discuss their private<br />

obsessions with other fans. But I will show that the Net can also be a place where social activism can be supported,<br />

where politics can move from the on-line to the off-line to build effective protests and campaigns. While this<br />

development is a boon to radical activists on the left, it is also something that can be and is utilized by activists on the<br />

far-right. Hence the communicative freedom of the Net, as I will show, is prone to producing climate-change deniers<br />

as much as anti-fascists.<br />

Video Game Cultures and the Construction of Identities in Contemporary Society<br />

Muriel, D.<br />

(University of Salford and University of the Basque Country)<br />

In the last three decades key social theorists have discussed the crisis of modernity and the decline of many of its<br />

institutions (Bauman, 2000; Giddens, 1991), and the suggestion that we are witnessing the emergence of new kinds of<br />

identities (Hall, 1996; Bauman, 2004). Based on an ongoing research, this paper considers the processes through<br />

which contemporary identities are produced; focusing on the identity of video gamers and the social worlds of<br />

meaning where they dwell.<br />

BSA Annual Conference 2015 88<br />

Glasgow Caledonian University

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