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ATTP 5-0.1 Commander and Staff Officer Guide - Army Electronic ...

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Chapter 4<br />

Conduct a Course of Action Briefing<br />

4-111. After developing COAs, the staff briefs them to the comm<strong>and</strong>er. A collaborative session may<br />

facilitate subordinate planning. The COA briefing includes—<br />

� An updated IPB.<br />

� Possible enemy COAs.<br />

� The approved problem statement <strong>and</strong> mission statement.<br />

� The comm<strong>and</strong>er’s <strong>and</strong> higher comm<strong>and</strong>er’s intents.<br />

� COA statements <strong>and</strong> sketches, including lines of effort if used.<br />

� The rationale for each COA, including—<br />

� Considerations that might affect enemy COAs.<br />

� Critical events for each COA.<br />

� Deductions resulting from the relative combat power analysis.<br />

� The reason units are arrayed as shown on the sketch.<br />

� The reason the staff used the selected control measures.<br />

� The impact on civilians.<br />

� How it accounts for minimum essential stability tasks.<br />

� Updated facts <strong>and</strong> assumptions.<br />

� Refined COA evaluation criteria.<br />

Select or Modify Courses of Action for Continued Analysis<br />

4-112. After the COA briefing, the comm<strong>and</strong>er selects or modifies those COAs for continued analysis.<br />

The comm<strong>and</strong>er also issues planning guidance. If comm<strong>and</strong>ers reject all COAs, the staff begins again. If<br />

comm<strong>and</strong>ers accept one or more of the COAs, staff members begin COA analysis. The comm<strong>and</strong>er may<br />

create a new COA by incorporating elements of one or more COAs developed by the staff. The staff then<br />

prepares to war-game this new COA. The staff incorporates those modifications <strong>and</strong> ensures all staff<br />

members underst<strong>and</strong> the changed COA.<br />

STEP 4 – COURSE OF ACTION ANALYSIS AND WAR-GAMING<br />

4-113. COA analysis enables comm<strong>and</strong>ers <strong>and</strong> staffs to identify difficulties or coordination problems as<br />

well as probable consequences of planned actions for each COA being considered. It helps them think<br />

through the tentative plan. COA analysis may require comm<strong>and</strong>ers <strong>and</strong> staffs to revisit parts of a COA as<br />

discrepancies arise. COA analysis not only appraises the quality of each COA but also uncovers potential<br />

execution problems, decisions, <strong>and</strong> contingencies. In addition, COA analysis influences how comm<strong>and</strong>ers<br />

<strong>and</strong> staffs underst<strong>and</strong> a problem <strong>and</strong> may require the planning process to restart.<br />

4-114. War-gaming is a disciplined process, with rules <strong>and</strong> steps that attempt to visualize the flow of the<br />

operation, given the force’s strengths <strong>and</strong> dispositions, enemy’s capabilities <strong>and</strong> possible COAs, impact <strong>and</strong><br />

requirements of civilians in the AO, <strong>and</strong> other aspects of the situation. The simplest form of war-gaming is<br />

the manual method, often utilizing a tabletop approach with blowups of matrixes <strong>and</strong> templates. The most<br />

sophisticated form of war-gaming is modern, computer-aided modeling <strong>and</strong> simulation. Regardless of the<br />

form used, each critical event within a proposed COA should be war-gamed using the action, reaction, <strong>and</strong><br />

counteraction methods of friendly <strong>and</strong> enemy forces interaction. This basic war-gaming method (modified<br />

to fit the specific mission <strong>and</strong> environment) applies to offensive, defensive, <strong>and</strong> stability or civil support<br />

operations. When conducting COA analysis, comm<strong>and</strong>ers <strong>and</strong> staffs perform the process actions <strong>and</strong><br />

produce the outputs shown in Figure 4-5.<br />

4-115. War-gaming results in refined COAs, a completed synchronization matrix, <strong>and</strong> decision support<br />

templates <strong>and</strong> matrixes for each COA. A synchronization matrix records the results of a war game. It<br />

depicts how friendly forces for a particular COA are synchronized in time, space, <strong>and</strong> purpose in relation to<br />

an enemy COA or other events in stability or civil support operations. The decision support template <strong>and</strong><br />

matrix portray key decisions <strong>and</strong> potential actions that are likely to arise during the execution of each COA.<br />

4-22 <strong>ATTP</strong> 5-<strong>0.1</strong> 14 September 2011

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