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ATTP 5-0.1 Commander and Staff Officer Guide - Army Electronic ...

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Chapter 4<br />

� Control requirements, including control measures <strong>and</strong> updated operational graphics.<br />

� CCIRs <strong>and</strong> IRs—including the last time information of value—<strong>and</strong> incorporate them into the<br />

reconnaissance <strong>and</strong> surveillance plan <strong>and</strong> information management plan.<br />

4-166. An effective war game results in the comm<strong>and</strong>er <strong>and</strong> staff identifying—<br />

� Key or decisive terrain <strong>and</strong> determining how to use it.<br />

� Tasks the unit retains <strong>and</strong> tasks assigned to subordinates.<br />

� Likely times <strong>and</strong> areas for enemy use of weapons of mass destruction <strong>and</strong> friendly chemical,<br />

biological, radiological, <strong>and</strong> nuclear defense requirements.<br />

� Potential times or locations for committing the reserve.<br />

� The most dangerous enemy COA.<br />

� The most likely enemy COA.<br />

� The most dangerous civilian reaction.<br />

� Locations for the comm<strong>and</strong>er <strong>and</strong> comm<strong>and</strong> posts.<br />

� Critical events.<br />

� Requirements for support of each warfighting function.<br />

� Effects of friendly <strong>and</strong> enemy actions on civilians <strong>and</strong> infrastructure <strong>and</strong> on military operations.<br />

� Or confirming the locations of named areas of interest, target areas of interest, decision points,<br />

<strong>and</strong> IRs needed to support them.<br />

� Analyzing, <strong>and</strong> evaluating strengths <strong>and</strong> weaknesses of each COA.<br />

� Hazards, assessing their risk, developing controls for them, <strong>and</strong> determining residual risk.<br />

� The coordination required for integrating <strong>and</strong> synchronizing interagency, host-nation, <strong>and</strong><br />

nongovernmental organization involvement.<br />

4-167. An effective war game results in the comm<strong>and</strong>er <strong>and</strong> staff analyzing—<br />

� Potential civilian reactions to operations.<br />

� Potential media reaction to operations.<br />

� Potential impacts on civil security, civil control, <strong>and</strong> essential services in the AO.<br />

4-168. An effective war game results in the comm<strong>and</strong>er <strong>and</strong> staff developing—<br />

� Decision points.<br />

� A synchronization matrix.<br />

� A decision support template <strong>and</strong> matrix.<br />

� Solutions to achieving minimum essential stability tasks in the AO.<br />

� The reconnaissance <strong>and</strong> surveillance plan <strong>and</strong> graphics.<br />

� Initial information themes <strong>and</strong> messages.<br />

� Fires, protection, <strong>and</strong> sustainment plans <strong>and</strong> graphic control measures.<br />

4-169. Lastly, an effective war game results in the comm<strong>and</strong>er <strong>and</strong> staff—<br />

� Determining requirements for military deception <strong>and</strong> surprise.<br />

� Determining the timing for concentrating forces <strong>and</strong> starting the attack or counterattack.<br />

� Determining movement times <strong>and</strong> tables for critical assets, including information systems nodes.<br />

� Estimating the duration of the entire operation <strong>and</strong> each critical event.<br />

� Projecting the percentage of enemy forces defeated in each critical event <strong>and</strong> overall.<br />

� Projecting the percentage of minimum essential tasks that the unit can or must accomplish.<br />

� Anticipating media coverage <strong>and</strong> impact on key audiences.<br />

� Integrating targeting into the operation, to include identifying or confirming high-payoff targets<br />

<strong>and</strong> establishing attack guidance.<br />

� Allocating assets to subordinate comm<strong>and</strong>ers to accomplish their missions.<br />

4-34 <strong>ATTP</strong> 5-<strong>0.1</strong> 14 September 2011

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