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Chapter 2. Prehension

Chapter 2. Prehension

Chapter 2. Prehension

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92 THE PHASES OF PREHENSION<br />

A Pfingels sfingels B<br />

Ifin 4 fingas<br />

Task Cylinder<br />

Difficulty Length<br />

LM M-R I-M-R<br />

Figure 4.11 Networks modelling virtual to real finger mapping.<br />

A. Using task difficulty and cylinder length as inputs, the network<br />

computes the size of virtual finger two. B. Using task difficulty,<br />

cylinder length, hand length, hand width, and movement amplitude<br />

as inputs, the network selects which real fingers constitute virtual<br />

finger two. hindex finger, M=middle finger, R=ring finger,<br />

L=little finger (from Iberall, Preti, & Zemke, 1989).<br />

across all subjects took 1033 cycles to converge (total error .003).<br />

Using a different network (as in Figure 4.1 la) with four outputs, each<br />

one telling the liklihood of a virtual finger size, took 2072 cycles to<br />

converge (total error .004). The training set used percentages across<br />

all subjects. A network with seven outputs, one for each combination,<br />

and percentages across all subjects, took 3000 cycles to converge<br />

(total error .OOl).<br />

However, the goal is to model one person’s brain, not the average<br />

brain. When Iberall et al. tried the same network using one subject’s<br />

data, the network could not compute a solution. This is because sub-<br />

jects used different combinations for each condition. Even though a<br />

subject typically used the middle finger in opposition to the thumb, for<br />

a few of the trials he or she would use the index in addition to the<br />

middle finger, and then revert back to the standard grasp. In order to<br />

more closely model the person, more inputs were added, such as fea-<br />

tures of that individual’s anatomy and more about the task, as seen in<br />

Figure 4.1 lb. The network still didn’t converge. Likely, more dy-<br />

namic inputs are needed, such as level of muscle fatigue.<br />

Adaptive artificial neural networks can be trained using data from<br />

experimental evidence, and then tested on other data. Converging on a<br />

solution means that a solution has to exist. However, this depends

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