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Chapter 2. Prehension

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<strong>Chapter</strong> 5 - Movement Before Contact 187<br />

5.5 Schemas for Setting up an Opposition Space<br />

Modelling the reaching and grasping schemas in the CCP can be<br />

done by focusing on what is the problem each schema is trying to<br />

solve and what type of data are perceptual schemas providing. An im-<br />

portant point identified in the previous section is that preshaping the<br />

hand seems to be fundamentally different than enclosing the hand<br />

around the object. A secondary point, that necessarily follows from<br />

this, is that the arm slows down in order to effect this enclosing pro-<br />

cess. In this section, various models are explored that might account<br />

for this phenomenon. In addition, an analysis of preshaping vs en-<br />

closing is presented, with terminology from the robotics community<br />

used to introduce the enclosing process as a guarded motion.<br />

5.5.1 Getting in the ballpark: Movefast and Moveslow<br />

schemas<br />

In all the studies of grasping kinematics, one consistent finding is<br />

that the movement has two distinct phases, a fast phase getting the<br />

hand near the object, and a slower, final adjustment phase. If there<br />

are indeed two phases of movement (some argue more: e.g. Crossman<br />

& Goodeve, 1983; Milner & Ijaz, 1990; some argue less: e.g., Hoff<br />

& Arbib, in press), what might be the reason? It is not necessarily for<br />

visual error-correcting, since Jeannerod (1984) and many other<br />

researchers showed that the second phase occurs with and without<br />

visual feedback. Arbib, Iberall, & Lyons (1985) suggested that the<br />

initial phase of reaching could be the result of a plan to first put the<br />

arm into the ‘ballpark’ of the final goal and then the second phase to<br />

ensure contact. Suppose, in a slightly different context, one must<br />

place a mug on a table (see Figure 5.29a). The mug is brought<br />

towards a target location A on the table during a fast movement, with<br />

the goal of the movement actually slightly above A; that is, A+&. As<br />

the mug is lowered onto the table during a slower movement, the goal<br />

is actually inside the table; that is, A-&. The environment stops this<br />

from occurring, of course, thus stopping the mug from actually going<br />

through the table. This second movement must be relatively slower<br />

than the first, otherwise, something (maybe fingers!) is in danger of<br />

breaking. For control, a generalization using two interacting schemas<br />

is seen in Figure 5.29b. The first schema generates a movement to a<br />

location nearby the target, the second generates a movement through<br />

the target. Arbib and colleagues note the advantage of assuming a<br />

small buffer factor fd for movements involving contact with objects.

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