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Chapter 2. Prehension

Chapter 2. Prehension

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98 THE PHASES OF PREHENSION<br />

were in closer correspondence to the actual muscle settings. Thus, the<br />

actual arm muscle settings are acting as a teacher. And while there is<br />

no external teacher to make this correlation, there had to be some<br />

outside entity that pointed the eye at a given location. In order to<br />

accomplish this, he used a high contrast mechanism: the eyes looked at<br />

the highest contrast place in space, which in this case, was a marker<br />

on the wrist.<br />

Kuperstein’s model demonstrates how a computation might be<br />

done in the brain to relate visual locations in space to the muscle activ-<br />

ity needed to produce a goal arm configuration. Note that he did not<br />

actually use the network to place the arm at any one location.<br />

Evidence for such visually guided behavior emerging from the rela-<br />

tionship of visual stimulation to self-produced movements has been<br />

demonstrated in cats (Hein, 1974). One problem with his model is in<br />

the nature of the problem he is trying to solve. Relating goal locations<br />

to muscle commands requires an inverse kinematic computation. The<br />

inverse problem is ill-posed because there are many solutions for arm<br />

configurations at a given goal location; his robot will only learn one of<br />

these configurations.<br />

Other styles of neural networks are possible. Iberall(1987a) pre-<br />

sented a computational model for the transport component using a<br />

non-adaptive neural network, called the Approach Vector Selector<br />

model. To compute the wrist location goal, a pair of two-dimensional<br />

neural networks interacted with two one-dimensional layers, following<br />

AmadArbib cooperative/competitive models (Amari & Arbib, 1977).<br />

As seen in Figure 4.14, Iberall used a pair of two-dimensional<br />

excitatory networks to represent the space around the object in polar<br />

coordinates (distance r, orientation f) relative to the object’s opposition<br />

vector. Each node in the excitatory neural networks was a location in<br />

this task space. These nodes competed with each other in order to at-<br />

tract the wrist to a good location for contacting the dowel by two vir-<br />

tual fingers. The analysis for VF1 and VF2 was separated, that is, one<br />

network represents the perspective of VF1, the other represents that<br />

for VF<strong>2.</strong> Two inhibitory processes interact with these (not shown),<br />

allowing gradual build up of an agreed upon solution between the<br />

nets. As a ‘winner take all’ network, possible wrist location solutions<br />

compete, with distances and orientations outside the range of the<br />

opposition space dying out, and VF configurations that correspond to<br />

an effective posture for the given opposition vector reinforcing each<br />

other. If the parameters are properly chosen, the AmWArbib model<br />

predicts that the field wil reach a state of equilibrium, where excitation<br />

is maintained at only one location.

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