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Chapter 2. Prehension

Chapter 2. Prehension

Chapter 2. Prehension

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136 THE PHASES OF PREHENSION<br />

to muscles<br />

8 State units<br />

Receptive fields of the 7x7 plan units, each containing 9 pixels, partially<br />

overlapped with neighbors.<br />

2 3 4<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

Figure 5.10 Massone and Bizzi’s (1989) computational model used<br />

to compute hand trajectory and muscle activation over time. The<br />

network is the Jordan Sequential Network. Here, the input is<br />

represented by a highlighted location in a 15 x 15 grid. Input<br />

units, or plan units, coarsely code the sensory world, sampling a 3<br />

x 3 space, and computing an average over that space. Output units<br />

to the muscles encode a sequence of a set of muscle activations.

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