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Chapter 2. Prehension

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138 THE PHASES OF PREHENSION<br />

method for computing a hand and muscle-level trajectory from a goal<br />

(Step 1’). They use a muscle model and a cost function of minimum<br />

potential energy to compute the muscle activation given an endpoint<br />

goal location. Simplifications include bypassing a coordinate trans-<br />

formation by using the same coordinate frame for sensing and the spa-<br />

tial coordinates of the hand. In addition, eight muscles are controlled<br />

by only eight motor neurons in their model, while in reality there are<br />

thousands of motor neurons for these muscles. They do not explicitly<br />

compute the actual endpoint, because it is implicit through the muscle<br />

model; however explicit endpoint positioning is crucial at a planning<br />

level. Finally, they merge velocity and trajectory into one computa-<br />

tion.<br />

A B<br />

Figure 5.1<strong>2.</strong> Double target experiment. (a) The first target was<br />

turned on for two time steps, and then it was turned off. (b) The<br />

first target was turned on for three time steps, and then turned off<br />

(from Massone and Bizzi, 1989; reprinted by permission).<br />

5.3.5 Generating joint torques<br />

Kawato, Furukawa, and Suzuki (1987) offered a hierarchical<br />

model of how this motor learning and control might be accomplished,<br />

as seen in Figure 5.13. As a model for generating motor torques from<br />

a desired trajectory expressed in body-centered coordinates, it<br />

computes Step 3 of Figure 5.3. The desired motor pattern, q, is sent<br />

from elsewhere in the brain to the motor cortex, where the motor<br />

command, u, is computed. In this case, the motor cortex would be<br />

computing the inverse dynamics, that is, computing the torque from

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