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Chapter 2. Prehension

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<strong>Chapter</strong> 7 - Opposition Space Phases 293<br />

be within; i.e., as long as the applied force of the fingers is directed<br />

within the cone of friction, the object will not slide relative to the<br />

fingers. The fingers do not have to make contact simultaneously,<br />

since knowledge of task mechanics will have ensured that being in the<br />

ballpark of the chosen opposition vector will rotate or push the object<br />

into the grasp, instead of out of the grasp.<br />

Two major goals seem to be at work, which in their own way<br />

influence both the arm and the hand. Firstly, perception of the<br />

location of the object influences movement parameters; uncertainty in<br />

object location dictates slowing down in the vicinity of the object,<br />

particularly if the objective is not to bowl it over or crush it. This<br />

affects both the transport and orientation of the palm (change in<br />

velocity profile, systematic changes in palm orientation) and the<br />

grasping component (open hand wider before contact is anticipated).<br />

Secondly, perception of force-related object properties (e.g., weight,<br />

surface texture, surface sizes) and goals for task performance (e.g.,<br />

direction and type of motions to impart, forces to apply) show<br />

systematic kinematic and kinetic effects appropriate for the upcoming<br />

grasping demands. The hand must be postured to optimize the force<br />

generating muscles for the task.<br />

Different models of control have been suggested. The level of<br />

these commands could initially be in hand space, thus a trajectory<br />

would be generated involving hand positions and speeds along a path<br />

in a body or world coordinate frame. The alternative is to do this in<br />

joint space, so that paths are specified in an intrinsic frame of<br />

reference, such as shoulder and elbow joint angles. The actual<br />

generation of a motor command would involve translating these<br />

commands (or even high level goals) into the space within which the<br />

actual movement is being driven. Models have suggested how a<br />

motor command could occur at the joint angle level, joint torque level,<br />

and muscle level. Experimental evidence shows the computation of a<br />

population vector for direction of movement. If the control variables<br />

are kinematic ones, this is an inverse kinematic problem. If the control<br />

variables are dynamic ones, such as joint torques over time, this is an<br />

inverse dynamic problem. Inverse problems are underconstrained in<br />

that there are non-unique solutions, especially in a system as<br />

complicated as the human arm, involving 11 degrees of freedom, over<br />

30 muscles, thousands of muscle fibers, multi-joint muscles, and<br />

coupled degrees of freedom. For limiting the computation towards<br />

selecting a unique solution, cost functions and/or constraint<br />

satisfaction networks have been suggested that minimize some<br />

measure, such as potential energy, or movement time, or changes in

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