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Chapter 2. Prehension

Chapter 2. Prehension

Chapter 2. Prehension

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106 THE PHASES OF PREHENSION<br />

planning process. For example, the thumb and index finger do not<br />

have to grasp the object at precisely the same time. One can anticipate<br />

how to ‘push’ the object into the grasp. If the goal is to impart motion<br />

to the object, anticipation of those translations and rotations is part of<br />

the planning process. Planning a posture includes the anticipated<br />

motions in multi-operation tasks.<br />

ch<br />

Opposable surfaces<br />

radius of cwahue<br />

osition Vector<br />

Antiapated Forces<br />

Functional Degrees of Freedom<br />

directionof movement<br />

range of movement<br />

repolution of movement<br />

Figure 4.18. Approach vector for the hand, relative to the<br />

opposition vector seen in the object.<br />

A grasp strategy must be chosen in accordance with the task, so<br />

that functionally effective forces of a given direction and magnitude<br />

may be applied. In order to do this, one first perceives the opposition<br />

vector. The term ‘grasp strategy’ refers to selecting appropriate<br />

opposition types, mapping virtual fingers into real anatomical fingers,<br />

and determining opposition space parameters. Mappings between<br />

object and task characteristics and hand postures have been modelled<br />

using expert systems and using neural networks. Expert systems<br />

make explicit the rules of these mappings; neural networks can learn<br />

the rules. Both depend on experimental data that demonstrates how<br />

virtual finger mappings depend on object properties.<br />

Besides choosing a grasp strategy, a location and orientation in<br />

space for the hand must be planned, given the opposition vector and

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