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Jason Andresen (order #1578489) - Jump page for Jubei

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Infernal, Curator<br />

Medium Outsider (Infernal, Nonokrion Order)<br />

Hit Dice: 11d8+33 (82 hp)<br />

Initiative: +5<br />

Speed: 40 ft. (8 squares)<br />

Armor Class: 31 (+5 Dex, +10 natural, +6 +4<br />

leather armor), touch 15, flat-footed 26<br />

Base Attack/Grapple: +11/+15<br />

Attack: Claw +15 melee (1d4+4) or +2 longsword<br />

+17 melee (1d8+6/19–20)<br />

Full Attack: 2 claws +15 melee (1d4+4) or +2<br />

longsword +17/+12/+7 melee<br />

(1d8+6/19–20)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: Pain touch, spell-like abilities, spells,<br />

summoning<br />

Special Qualities: Damage reduction 20/magic, darksight,<br />

immunity to mind-affecting effects and<br />

poison, infernal presence, languages, life<br />

essence bargaining, metamagic mastery,<br />

energy resistances, telepathy 90 ft., soul<br />

mark, spell resistance 22<br />

Saves: Fort +10, Ref +14, Will +15<br />

Abilities: Str 18, Dex 20, Con 16,<br />

Int 19, Wis 22, Cha 22<br />

I<br />

count myself quite <strong>for</strong>tunate that I’ve had only one<br />

encounter with one of the class of Infernal known to<br />

infernalists as the curator. I had been entrapped by a<br />

fellow student, named Adney Arkhim, gone mad in my<br />

early days at the university. I was bound and gagged, and the<br />

would-be infernalist had planned to use my soul as a bartering<br />

chip <strong>for</strong> some petty gains. Un<strong>for</strong>tunately <strong>for</strong> Arkhim, the<br />

curator didn’t care <strong>for</strong> the particulars of the contract, and it<br />

seems some additional terms of etiquette had been violated.<br />

I’ve never in my whole existence seen anyone as brutally<br />

tortured as that poor chap was. There were things done to<br />

him that simply should not be repeated. How I escaped that<br />

encounter with my own soul intact I’ll never know.<br />

A complete treatment of the curators and their infernal<br />

ilk is outside the scope of this tome, but I will mention a<br />

few of their particulars here. Infernal curators are those designated<br />

to negotiate contracts with infernalists (those foolish<br />

enough to practice summoning them), make power plays<br />

<strong>for</strong> the Infernals among the nations of men, and harvest as<br />

many mortal souls as possible. They are cunning and powerful<br />

manipulators, and only a dire fool would attempt to gain<br />

102<br />

<br />

Skills: Bluff +20, Concentration +10,<br />

Diplomacy +24, Forgery +11, Gather<br />

In<strong>for</strong>mation +20, Intimidate +22*,<br />

Knowledge (arcana) +18, Knowledge<br />

(infernal lore) +18, Knowledge (any<br />

other) +11, Listen +13, Move Silently<br />

+12, Search +18, Sense Motive +20,<br />

Spellcraft +20, Spot +13<br />

Feats: Combat Casting B , Iron WIll B , Lightning<br />

Reflexes B , and 4 additional feats from the<br />

following: Blind-Fight, Quick Draw, Spell<br />

Penetration, Weapon Finesse, Combo 1<br />

(Dodge, Mobility, Spring Attack), Combo<br />

2 (Two-Weapon Fighting, Two-Weapon<br />

Defense, Improved Two-Weapon Fighting),<br />

or Combo 3 (Power Attack, Cleave, Great<br />

Cleave)<br />

Environment: Any<br />

Organization: Solitary<br />

Challenge Rating: 15<br />

Alignment: Always lawful evil<br />

Advancement: 12–18 HD (Medium);<br />

19–30 HD (Large)<br />

Level Adjustment: —<br />

leverage over one through an infernalist contract. Any gains,<br />

I can assure you, are illusory.<br />

Fortunately, curators can only typically make their way<br />

into this realm when directly summoned, although that summons<br />

bears little control over them. Although humanoid in<br />

appearance, they are always physically warped in torturous<br />

ways. They boast an extremely wide range of supernatural<br />

powers, and I have word that they are universally masters of<br />

the arcane arts as well.<br />

Combat<br />

Curators tend to avoid direct conflict; when <strong>for</strong>ce is necessary<br />

they will usually call upon the powers of a myrmidon<br />

Infernal. If <strong>for</strong>ced to defend themselves, they tend to rely on<br />

their spells and spell-like abilities, although many are masters<br />

with melee weapons as well.<br />

Curator Qualities<br />

These are abilities common to all infernal curators.<br />

Equipment: All curators wear +4 leather armor that,<br />

because of its strange design, incurs no penalties to move-<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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