Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Infernal, Curator<br />
Medium Outsider (Infernal, Nonokrion Order)<br />
Hit Dice: 11d8+33 (82 hp)<br />
Initiative: +5<br />
Speed: 40 ft. (8 squares)<br />
Armor Class: 31 (+5 Dex, +10 natural, +6 +4<br />
leather armor), touch 15, flat-footed 26<br />
Base Attack/Grapple: +11/+15<br />
Attack: Claw +15 melee (1d4+4) or +2 longsword<br />
+17 melee (1d8+6/19–20)<br />
Full Attack: 2 claws +15 melee (1d4+4) or +2<br />
longsword +17/+12/+7 melee<br />
(1d8+6/19–20)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Pain touch, spell-like abilities, spells,<br />
summoning<br />
Special Qualities: Damage reduction 20/magic, darksight,<br />
immunity to mind-affecting effects and<br />
poison, infernal presence, languages, life<br />
essence bargaining, metamagic mastery,<br />
energy resistances, telepathy 90 ft., soul<br />
mark, spell resistance 22<br />
Saves: Fort +10, Ref +14, Will +15<br />
Abilities: Str 18, Dex 20, Con 16,<br />
Int 19, Wis 22, Cha 22<br />
I<br />
count myself quite <strong>for</strong>tunate that I’ve had only one<br />
encounter with one of the class of Infernal known to<br />
infernalists as the curator. I had been entrapped by a<br />
fellow student, named Adney Arkhim, gone mad in my<br />
early days at the university. I was bound and gagged, and the<br />
would-be infernalist had planned to use my soul as a bartering<br />
chip <strong>for</strong> some petty gains. Un<strong>for</strong>tunately <strong>for</strong> Arkhim, the<br />
curator didn’t care <strong>for</strong> the particulars of the contract, and it<br />
seems some additional terms of etiquette had been violated.<br />
I’ve never in my whole existence seen anyone as brutally<br />
tortured as that poor chap was. There were things done to<br />
him that simply should not be repeated. How I escaped that<br />
encounter with my own soul intact I’ll never know.<br />
A complete treatment of the curators and their infernal<br />
ilk is outside the scope of this tome, but I will mention a<br />
few of their particulars here. Infernal curators are those designated<br />
to negotiate contracts with infernalists (those foolish<br />
enough to practice summoning them), make power plays<br />
<strong>for</strong> the Infernals among the nations of men, and harvest as<br />
many mortal souls as possible. They are cunning and powerful<br />
manipulators, and only a dire fool would attempt to gain<br />
102<br />
<br />
Skills: Bluff +20, Concentration +10,<br />
Diplomacy +24, Forgery +11, Gather<br />
In<strong>for</strong>mation +20, Intimidate +22*,<br />
Knowledge (arcana) +18, Knowledge<br />
(infernal lore) +18, Knowledge (any<br />
other) +11, Listen +13, Move Silently<br />
+12, Search +18, Sense Motive +20,<br />
Spellcraft +20, Spot +13<br />
Feats: Combat Casting B , Iron WIll B , Lightning<br />
Reflexes B , and 4 additional feats from the<br />
following: Blind-Fight, Quick Draw, Spell<br />
Penetration, Weapon Finesse, Combo 1<br />
(Dodge, Mobility, Spring Attack), Combo<br />
2 (Two-Weapon Fighting, Two-Weapon<br />
Defense, Improved Two-Weapon Fighting),<br />
or Combo 3 (Power Attack, Cleave, Great<br />
Cleave)<br />
Environment: Any<br />
Organization: Solitary<br />
Challenge Rating: 15<br />
Alignment: Always lawful evil<br />
Advancement: 12–18 HD (Medium);<br />
19–30 HD (Large)<br />
Level Adjustment: —<br />
leverage over one through an infernalist contract. Any gains,<br />
I can assure you, are illusory.<br />
Fortunately, curators can only typically make their way<br />
into this realm when directly summoned, although that summons<br />
bears little control over them. Although humanoid in<br />
appearance, they are always physically warped in torturous<br />
ways. They boast an extremely wide range of supernatural<br />
powers, and I have word that they are universally masters of<br />
the arcane arts as well.<br />
Combat<br />
Curators tend to avoid direct conflict; when <strong>for</strong>ce is necessary<br />
they will usually call upon the powers of a myrmidon<br />
Infernal. If <strong>for</strong>ced to defend themselves, they tend to rely on<br />
their spells and spell-like abilities, although many are masters<br />
with melee weapons as well.<br />
Curator Qualities<br />
These are abilities common to all infernal curators.<br />
Equipment: All curators wear +4 leather armor that,<br />
because of its strange design, incurs no penalties to move-<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9