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Jason Andresen (order #1578489) - Jump page for Jubei

Jason Andresen (order #1578489) - Jump page for Jubei

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not have them already. Warpwolves may never<br />

gain the Control Shape feat (as lycanthropes<br />

sometimes do).<br />

Environment: Same as base creature<br />

organization: Always solitary<br />

Challenge Rating: Same as the base creature +2. Add +1 <strong>for</strong><br />

each moon that is waxing at the time of combat<br />

and +2 <strong>for</strong> each moon that is full.<br />

Alignment: Same as base creature; always becomes chaotic<br />

evil when in warpwolf <strong>for</strong>m.<br />

Advancement: By character class<br />

Level Adjustment: Same as the base creature +4<br />

Treasure<br />

Warpwolves hoard no particular type of treasure, though<br />

those who turn into them might have anything imaginable.<br />

Legends & Lore<br />

CoMMoN: A rare malady exists that makes man become<br />

possessed of beast, turning into a horrid wolf creature that<br />

stalks the wilds, hunting all that lives.<br />

UNCoMMoN: These creatures are called warpwolves, and<br />

their bodies are constantly in a state of flux.<br />

RARE: A warpwolf ’s changes are a mix of control and entropy.<br />

They seem subject to the whims of the moons, though<br />

during a confrontation they can change their bodies to meet<br />

their needs.<br />

obSCURE: An alchemical tonic does exist that will keep<br />

a man from undergoing the change into beast, though it is<br />

difficult to come by, and it weakens the body even if it does<br />

prevent change.<br />

Hooks<br />

A crooked and vengeful alchemist out of Fellig has rediscovered<br />

the ancient Devourer cult’s rites to trans<strong>for</strong>m a man<br />

into a warpwolf. The madman has per<strong>for</strong>med the rite on<br />

none other than his own family (four adults and three children).<br />

So far nothing has happened, but soon they are going<br />

to undergo their first change, warping into hungry wolfbeasts,<br />

ready to tear the city apart.<br />

203 <br />

Warpwolf<br />

Quicksilver Tonic: This is a silvery liquid<br />

alchemically brewed by the Devourer cult that<br />

originally spawned these horrid creatures. It<br />

was used to help victims resist the change into<br />

their abominable other self. It does not guarantee<br />

safety, but it considerably increases the odds of<br />

maintaining control. Imbibing the proper dosage<br />

(about 30 oz.) grants the recipient a +12<br />

circumstance bonus to his Will save to resist the<br />

change. Furthermore, it prevents the addiction<br />

from taking hold (and thus increases the save<br />

DC) so long as it is taken on a regular basis.<br />

In <strong>order</strong> <strong>for</strong> it to function, it must be taken just<br />

be<strong>for</strong>e a change is about to take place.<br />

It is, however, poisonous. Ingested, Fortitude<br />

DC 13, initial damage 1d8 Str, secondary<br />

damage 1d6 Str and 1d6 Int. Should the<br />

imbiber fail his shapechanging save and become a<br />

warpwolf, the poison is shrugged off.<br />

Only a few alchemical shops across the lands<br />

possess the <strong>for</strong>mula <strong>for</strong> this concoction, and they<br />

do not sell it cheaply.<br />

This <strong>for</strong>m of lunar<br />

sensitivity appears to be<br />

unique to the warpwolf<br />

— thank goodness.<br />

—V P<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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