Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Skigg<br />
Tiny Magical Beast<br />
Hit Dice: 1d10+2 (7 hp)<br />
Initiative: +1<br />
Speed: 40 ft. (8 squares)<br />
Armor Class: 13 (+2 size, +1 Dex),<br />
touch 13, flat-footed 12<br />
Base Attack/Grapple: +1/–10<br />
Attack: Claw +4 melee (1d2–3)<br />
Full Attack: Claw +4 melee (1d2–3) and<br />
bite –1 melee (1d3–3)<br />
Space/Reach: 2 1⁄2 ft./0 ft.<br />
Special Attacks: Explosion<br />
Of the notorious skigg I tell a cautionary tale: it is a<br />
story of two proud wizards of ancient Caspia who<br />
met untimely ends. Gunmen and alchemists are<br />
advised to remember this anecdote.<br />
Skiggs are pleasant, furry little creatures that migrated to<br />
the Kingdoms as stowaways on Orgoth ships centuries ago.<br />
Treasured as pets, skiggs once lived in great abundance in<br />
the Kingdoms, balls of mottled fluff the size of a small<br />
dog with stumpy legs and somewhat squat little bodies.<br />
Good-tempered and a ferocious enemy of the rat, many<br />
a household kept skiggs as pets. They were prized by the<br />
Royal Cygnaran household as well and kept the<br />
storehouses and armories free of pests.<br />
Prized until, that is, the use of alchemical<br />
blasting powder became widespread.<br />
Two Cygnaran mages, known only as<br />
Morgan and Bosc, were charged with<br />
finding a safe method of storage<br />
<strong>for</strong> the Caspian militia’s<br />
stash of the volatile stuff. A<br />
clean dry warehouse seemed to<br />
fit the bill, and barrels of powder<br />
were laid in, rack after rack, red and<br />
black, floor to ceiling.<br />
Of course, skiggs were<br />
introduced to keep the<br />
storehouse rat-free.<br />
Well, imagine Morgan<br />
and Bosc’s surprise when they<br />
entered the cavernous room the next<br />
morning to find a dozen bloated skiggs lying in a groaning<br />
stupor beside two gnawed-open kegs! Furious (and not a little<br />
chagrined at having so much of the precious powder ruined),<br />
156<br />
<br />
Special Qualities: Darkvision 60 ft.<br />
Saves: Fort +2, Ref +3, Will –3<br />
Abilities: Str 4, Dex 13, Con 14,<br />
Int 5, Wis 5, Cha 10<br />
Skills: Hide +10, Move Silently +4, Swim +1<br />
Feats: Ability Focus (explosive) B , Weapon Finesse<br />
Environment: Warm and temperate marsh<br />
Organization: Solitary or troop (3–8)<br />
Challenge Rating: 1<br />
Alignment: Always neutral<br />
Advancement: 2–4 HD (Tiny)<br />
Level Adjustment: —<br />
the two wizards elected to dissect the offending creatures on<br />
the spot to retrieve the lost material.<br />
But when the hot-tempered Bosc approached them, the<br />
skiggs growled menacingly—it seemed that to a skigg, powder<br />
is as powerfully addictive as rageseed! But<br />
growl or no, the angry mage landed a savage<br />
kick on the first in his path.<br />
And the beast exploded.<br />
Well, Morgan found the scorched<br />
Bosc far too amusing, collapsing in<br />
gales of laughter. Alas, in his rage, Bosc<br />
laid hold of an engorged skigg, hurling it<br />
at Morgan with all his might. It missed<br />
her by a wide margin. Had it only<br />
missed the rack of kegs above her<br />
head, the tale would be less tragic.<br />
It is said that the entire city of<br />
Caspia was deaf <strong>for</strong> a week and<br />
a day, and sailors in the Gulf of<br />
Cygnar reported a rain of brick and<br />
mortar hitting the decks of their<br />
ships out at sea.<br />
Needless to say, this is why<br />
we give an angry man “a<br />
skigg’s berth” to this day.<br />
Combat<br />
Skiggs avoid combat<br />
unless cornered or provoked, however they are far more<br />
temperamental after having eaten blasting powder. They attack<br />
with their claws, though their tendency to explode when<br />
engorged can be far more deadly.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9