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Jason Andresen (order #1578489) - Jump page for Jubei

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Skigg<br />

Tiny Magical Beast<br />

Hit Dice: 1d10+2 (7 hp)<br />

Initiative: +1<br />

Speed: 40 ft. (8 squares)<br />

Armor Class: 13 (+2 size, +1 Dex),<br />

touch 13, flat-footed 12<br />

Base Attack/Grapple: +1/–10<br />

Attack: Claw +4 melee (1d2–3)<br />

Full Attack: Claw +4 melee (1d2–3) and<br />

bite –1 melee (1d3–3)<br />

Space/Reach: 2 1⁄2 ft./0 ft.<br />

Special Attacks: Explosion<br />

Of the notorious skigg I tell a cautionary tale: it is a<br />

story of two proud wizards of ancient Caspia who<br />

met untimely ends. Gunmen and alchemists are<br />

advised to remember this anecdote.<br />

Skiggs are pleasant, furry little creatures that migrated to<br />

the Kingdoms as stowaways on Orgoth ships centuries ago.<br />

Treasured as pets, skiggs once lived in great abundance in<br />

the Kingdoms, balls of mottled fluff the size of a small<br />

dog with stumpy legs and somewhat squat little bodies.<br />

Good-tempered and a ferocious enemy of the rat, many<br />

a household kept skiggs as pets. They were prized by the<br />

Royal Cygnaran household as well and kept the<br />

storehouses and armories free of pests.<br />

Prized until, that is, the use of alchemical<br />

blasting powder became widespread.<br />

Two Cygnaran mages, known only as<br />

Morgan and Bosc, were charged with<br />

finding a safe method of storage<br />

<strong>for</strong> the Caspian militia’s<br />

stash of the volatile stuff. A<br />

clean dry warehouse seemed to<br />

fit the bill, and barrels of powder<br />

were laid in, rack after rack, red and<br />

black, floor to ceiling.<br />

Of course, skiggs were<br />

introduced to keep the<br />

storehouse rat-free.<br />

Well, imagine Morgan<br />

and Bosc’s surprise when they<br />

entered the cavernous room the next<br />

morning to find a dozen bloated skiggs lying in a groaning<br />

stupor beside two gnawed-open kegs! Furious (and not a little<br />

chagrined at having so much of the precious powder ruined),<br />

156<br />

<br />

Special Qualities: Darkvision 60 ft.<br />

Saves: Fort +2, Ref +3, Will –3<br />

Abilities: Str 4, Dex 13, Con 14,<br />

Int 5, Wis 5, Cha 10<br />

Skills: Hide +10, Move Silently +4, Swim +1<br />

Feats: Ability Focus (explosive) B , Weapon Finesse<br />

Environment: Warm and temperate marsh<br />

Organization: Solitary or troop (3–8)<br />

Challenge Rating: 1<br />

Alignment: Always neutral<br />

Advancement: 2–4 HD (Tiny)<br />

Level Adjustment: —<br />

the two wizards elected to dissect the offending creatures on<br />

the spot to retrieve the lost material.<br />

But when the hot-tempered Bosc approached them, the<br />

skiggs growled menacingly—it seemed that to a skigg, powder<br />

is as powerfully addictive as rageseed! But<br />

growl or no, the angry mage landed a savage<br />

kick on the first in his path.<br />

And the beast exploded.<br />

Well, Morgan found the scorched<br />

Bosc far too amusing, collapsing in<br />

gales of laughter. Alas, in his rage, Bosc<br />

laid hold of an engorged skigg, hurling it<br />

at Morgan with all his might. It missed<br />

her by a wide margin. Had it only<br />

missed the rack of kegs above her<br />

head, the tale would be less tragic.<br />

It is said that the entire city of<br />

Caspia was deaf <strong>for</strong> a week and<br />

a day, and sailors in the Gulf of<br />

Cygnar reported a rain of brick and<br />

mortar hitting the decks of their<br />

ships out at sea.<br />

Needless to say, this is why<br />

we give an angry man “a<br />

skigg’s berth” to this day.<br />

Combat<br />

Skiggs avoid combat<br />

unless cornered or provoked, however they are far more<br />

temperamental after having eaten blasting powder. They attack<br />

with their claws, though their tendency to explode when<br />

engorged can be far more deadly.<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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