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Jason Andresen (order #1578489) - Jump page for Jubei

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Trollkin<br />

Pygmy Trolls<br />

Pygmy trolls rarely have anything of value in their lairs,<br />

unless it has been acquired by happenstance (usually considered<br />

half standard treasure).<br />

Pygmy troll dung can be used as a crude fuel in lamps<br />

(it is too corrosive <strong>for</strong> machines), and it surprisingly burns<br />

odorless. Understandably, only those who can’t af<strong>for</strong>d better<br />

fuels use it.<br />

Black Trolls<br />

Black trolls disdain hoarding valuables, unless they have<br />

been stolen from another troll. They do prefer magical weapons<br />

and utilize them if they can find them. (Ignore treasure<br />

rolls that do not result in magical weapons.)<br />

The blood of a black troll is a spell component prized by<br />

necromancers. If used as a material component in the casting<br />

of a Necromancy spell, the caster adds +4 to the DC to<br />

save versus the spell, or he can reduce by one the level cost of<br />

any one metamagic feat <strong>for</strong> purposes of that one casting; in<br />

either case the blood is consumed in the casting.<br />

Alternately, one may drink the blood of a black troll<br />

to gain certain benefits, at a cost. Consuming a single dose<br />

grants the recipient poison resistance of 10 and regeneration<br />

of 5 (fire and acid do normal damage; limbs regrow in<br />

4d6 minutes) <strong>for</strong> one day. However, the recipient suffers one<br />

negative level and 4 points of Wisdom and Charisma damage,<br />

as well as a case of extreme insatiable hunger. Though<br />

195 <br />

Trolls<br />

Trollkin, 1st-Level Warrior<br />

Medium Humanoid (Trollkin)<br />

Hit Dice: 1d8+3 (7 hp)<br />

Initiative: –1<br />

Speed: 30 ft. (6 squares)<br />

Armor Class: 12 (–1 Dex, +3 studded leather armor),<br />

touch 9, flat-footed 12<br />

Base Attack/Grapple: +1/+3<br />

Attack: Battleaxe +3 melee (1d8+2/x3)<br />

Full Attack: Battleaxe +3 melee (1d8+2/x3)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: —<br />

Special Qualities: Darkvision 30 ft., improved healing, poison<br />

resistance 4, toughness, trollkin traits<br />

Saves: Fort +7, Ref –1, Will –1<br />

Abilities: Str 15, Dex 9, Con 16,<br />

Int 10, Wis 9, Cha 6<br />

Skills: Listen +1, Spot +1<br />

Feats: Great Fortitude<br />

Environment: Any land and underground<br />

Organization: Solitary, kith (2–4), trollshen (5–20),<br />

clan (21–40), kriel (41–160)<br />

Challenge Rating: 1/2<br />

Alignment: Usually lawful neutral<br />

Advancement: By character class<br />

Level Adjustment: +1<br />

the benefits wear off after a day, the penalties persist <strong>for</strong> 1d4<br />

additional days, at which time they wear off normally.<br />

Trollkin<br />

Trollkin treasure runs the gamut, but usually depends upon<br />

the wealth and status of the individual trollkin. Their blood<br />

does not benefit arcane smiths as does that of other trolls.<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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