Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Combat<br />
The sepulchral lurker usually<br />
attacks from a hidden position,<br />
most often erupting<br />
from out of the earth. The<br />
skeletons under its command<br />
are used as distractions, while<br />
it weakens foes with its breath<br />
weapon and slays them with its vicious<br />
claws and bite.<br />
breath Weapon (Su): 30-foot cone of<br />
weakness, usable once every 1d4 rounds,<br />
1d6 Strength damage to all living creatures,<br />
Fortitude DC 14 negates. The<br />
save DC is Constitution-based.<br />
Create<br />
Spawn (Su): A humanoid or monstrous<br />
humanoid slain by a sepulchral lurker rises as a skeleton under<br />
the sepulchral lurker’s control in 1d4 rounds.<br />
Frightful Presence (Ex): This ability automatically takes<br />
effect whenever the sepulchral lurker attacks or charges. 30-ft.<br />
radius, HD 7 or less, Will DC 16 negates. The save DC is<br />
Charisma-based.<br />
Improved Grab (Ex): To use this ability, a sepulchral lurker<br />
must hit with a claw attack. It can then attempt to start a grapple<br />
as a free action without provoking an attack of opportunity.<br />
Rend (Ex): A sepulchral lurker that hits with both claws<br />
latches onto the opponent’s body and tears the flesh. This<br />
attack automatically does 2d6+7 points of damage.<br />
Skills: *Sepulchral lurkers receive a +4 racial bonus to Hide<br />
checks while in its native environment due to its coloration.<br />
Further, a sepulchral lurker can lie under the sand with only its<br />
eyes and part of its hunched back showing, gaining a +10 cover<br />
bonus on Hide checks.<br />
Treasure<br />
Sepulchral lurkers are often the wardens of very valuable<br />
treasures, which can run the gamut of one’s imagination.<br />
153 <br />
Sepulchral Lurker<br />
There is also frequently treasure left behind by victims<br />
killed by the sepulchral lurker (and subsequently<br />
raised as skeletons).<br />
If killed, the sepulchral lurker’s heart<br />
turns into a porous rock. If powdered<br />
and ingested, the stone allows the<br />
person who consumed it to add<br />
+2 to the DC <strong>for</strong> all saving throws<br />
against spells from the school of<br />
Necromancy that they cast. This<br />
effect lasts <strong>for</strong> 10 hours. Each<br />
sepulchral lurker heart produces<br />
10 doses, which sell <strong>for</strong> about<br />
200 gp each.<br />
A sepulchral lurker’s claws can<br />
be made into masterwork daggers<br />
<strong>for</strong> the cost of a normal dagger.<br />
The claws have a hardness of 10<br />
and 20 hp.<br />
Legends & Lore<br />
CoMMoN: None.<br />
UNCoMMoN: A huge undead beast may be found guarding<br />
treasures hidden in the Bloodstone Marches.<br />
RARE: These sepulchral lurkers are often accompanied by the<br />
risen skeletons of those they have slain.<br />
obSCURE: A sepulchral lurker’s heart is a potent necromantic<br />
ability booster.<br />
Hooks<br />
A necromancer in disguise approaches the PCs in the hopes<br />
of hiring them to hunt down a sepulchral lurker and return<br />
its heart to him. If the offer is accepted, the PCs will receive<br />
a map that leads them to a tomb in the Bloodstone Marches<br />
(perhaps even the one mentioned by Viktor Pendrake). There<br />
they find a sepulchral lurker, but—more importantly—they just<br />
might discover what it was guarding.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9