Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Dolomite<br />
Huge Aberration (Earth)<br />
Hit Dice: 12d8+108 (162 hp)<br />
Initiative: -1<br />
Speed: 30 ft. (6 squares)<br />
AC: 29 (-2 size, -1 Dex, +22 natural),<br />
touch 7, flat-footed 29<br />
Base Attack/Grapple: +9/+27<br />
Attack: Claw +17 melee (2d6+10)<br />
Full Attack: 2 claws +17 melee (2d6+10)<br />
Space/Reach: 15 ft./15 ft.<br />
Special Attacks: Constrict 2d6+10, improved grab, rend<br />
4d6+15<br />
Special Qualities: Damage reduction 25/magic, darkvision<br />
60 ft., music sensitivity<br />
I<br />
must confess I find the dolomite, or slag hound as it<br />
is known in Rhul, to be a truly fascinating creature.<br />
These huge, jagged jumbles of rock and dirt are usually<br />
mistaken <strong>for</strong> a pile of rubble,<br />
though in reality they are slow moving,<br />
dim-witted creatures found in<br />
uninhabited rocky plains and low<br />
mountain foothills.<br />
The migration of the dolomite<br />
during its mating season once per<br />
decade is a wonder to behold (if you<br />
happen to have quite a bit of leisure<br />
time). Shambling bipedal hulks, they<br />
shuffle across the plains in slow intricate<br />
dances. Lowing softly and swinging their massive<br />
eyeless heads from side to side,<br />
the dolomites dance <strong>for</strong> a year<br />
until each has paired off<br />
with a mate.<br />
Usually they are mostly<br />
harmless—and brainless, to<br />
boot. They eat dirt <strong>for</strong> the<br />
most part, tearing up<br />
great clods of earth and<br />
stuffing them into<br />
their gigantic maws.<br />
Un<strong>for</strong>tunately,<br />
these massive and virtually<br />
indestructible monsters have<br />
also developed an insatiable hunger <strong>for</strong> magically imbued metal<br />
of all kinds. I have seen the armor of stalwart mercenaries torn<br />
Saves: Fort +15, Ref +3, Will +8<br />
Abilities: Str 30, Dex 9, Con 28,<br />
Int 3, Wis 6, Cha 10<br />
Skills: Listen +2, Search +3, Spot +6<br />
Feats: Alertness, Great Fortitude, Improved<br />
Natural Armor, Improved Natural Attack<br />
(claw), Iron Will<br />
Environment: Any plains, hills, and mountains<br />
Organization: Solitary or rutting group (5–10)<br />
Challenge Rating: 15<br />
Alignment: Always neutral<br />
Advancement: 13–24 HD (Huge); 25–36 HD<br />
(Gargantuan)<br />
Level Adjustment: —<br />
to shreds by these giants—sometimes with the mercenaries<br />
still inside! They will stop at nothing to possess—and eat—an<br />
enchanted wand, sword, or pair of bracers.<br />
Once it has devoured all it can find, the dolomite will usually<br />
move on and ignore all else.<br />
They will defend themselves if attacked but will<br />
not pursue a retreating foe. I have never seen a<br />
dolomite fall in combat, nor, oddly, have I seen<br />
the corpse of one. They leave no spoor, so<br />
what becomes of the metals they consume I<br />
cannot tell.<br />
They do have one curious weakness—music,<br />
which will cause the dolomite to stand as<br />
if entranced. Stranger still, they seem to<br />
have a taste <strong>for</strong> good music. They will<br />
not usually respond to my bawdy tavern<br />
songs (admittedly, I sing like a crow).<br />
They did respond favorably<br />
to the harping of Wythsten<br />
Farill, the famed per<strong>for</strong>mer<br />
from Five Fingers who<br />
accompanied me once<br />
on safari to chronicle<br />
my adventures. I<br />
will never <strong>for</strong>get<br />
the sight of poor<br />
Master Farill singing<br />
frantically across the<br />
steppes with several rutcrazy<br />
dolomites in tow. Oh, we told the vain young thespian all<br />
he had to do was stop singing. Eventually.<br />
38 <br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9