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Jason Andresen (order #1578489) - Jump page for Jubei

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Combat<br />

Dune Prowlers are remarkable hunters, using the sands to<br />

conceal them from their prey. They relentlessly attack with both<br />

claws and bite. A dune prowler will usually retreat if it is suffering<br />

more damage than its prey. When hunting in packs dune<br />

prowlers use their reach and flanking to maximum effect.<br />

Frightful Presence (Ex): The presence of a dune prowler can<br />

inspire fear in its foes. Whenever a dune prowler attacks, charges,<br />

or howls, all creatures that can see the dune prowler must make a<br />

Will save (DC 15) or become shaken <strong>for</strong> 1d6 rounds.<br />

Improved Grab (Ex): To use this ability a dune prowler<br />

must hit with a claw attack. It can then attempt to start a grapple<br />

as a free action without provoking an attack of opportunity.<br />

Rend (Ex): A dune prowler that wins a grapple check after<br />

a successful claw attack establishes a hold, latching onto the<br />

opponent’s body and tearing the flesh. This attack automatically<br />

deals 2d6+7 points of damage.<br />

Tremorsense (Ex): Dune Prowlers automatically sense the<br />

exact location of any moving object in direct contact with the<br />

ground within 120 feet.<br />

Skills: Dune prowlers have a +2 racial bonus to Listen<br />

and Spot checks. *They also receive a +4 racial bonus to Hide<br />

checks while in their native environment due to their coloration.<br />

Further, a dune prowler can lie under the sand with only its<br />

eyes, nostrils, and part of its hump showing, gaining a +10<br />

cover bonus on Hide checks.<br />

61 <br />

Dune Prowler<br />

Treasure<br />

Armor smiths can use dune prowler hides to make armor.<br />

Armor made from dune prowler hide has no special properties<br />

though it is prized <strong>for</strong> its rarity and typically increases the<br />

value of the armor.<br />

Also of note is the membrane found within the dune<br />

prowler’s hump. Once cured it makes about a dozen excellent<br />

waterskins worth about 5 gp each.<br />

Finally, dune prowler eggs are considered a delicacy in some<br />

portions of the Iron Kingdoms and sell <strong>for</strong> about 5 gp each.<br />

Hooks<br />

• An armor smith who desires a batch of dune prowler<br />

hides <strong>for</strong> his business approaches the PCs. He is willing to<br />

pay <strong>for</strong> a small expedition to the Bloodstone Marches and has<br />

offered to share in the profits of the venture with the PCs.<br />

• A caravan from Ternon Crag has gone missing, and the<br />

PCs are asked to find it and return its goods. When they<br />

come upon the abandoned caravan they find it has been ransacked<br />

by a pack of dune prowlers. It is up to the PCs to find<br />

any trinkets or baubles the dune prowlers have brought back<br />

to their lairs.<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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