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Jason Andresen (order #1578489) - Jump page for Jubei

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Monster Warpwolf Name<br />

Do note that a person<br />

Strength; however, increasing speed requires 5 warp points <strong>for</strong><br />

each 5 ft. increase.<br />

When the creature initially changes into its warpwolf <strong>for</strong>m, the<br />

points must be allocated as part of the trans<strong>for</strong>mation. The<br />

warpwolf can redistribute these<br />

points at any time as a moveequivalent<br />

action.<br />

Low-Light Vision (Ex): A warpwolf<br />

has low-light vision in any <strong>for</strong>m.<br />

Lunar Warping (Su): A warpwolf<br />

’s natural armor, Strength,<br />

speed, and initiative bonus vary<br />

based on the lunar phases of the<br />

three moons: Artis, Calder, and<br />

Laris. Consult the table at below<br />

and apply the bonus listed to<br />

the base creature’s appropriate<br />

statistics.<br />

For example, if a creature<br />

were to change into warpwolf<br />

<strong>for</strong>m when Artis was new, Calder<br />

was waxing, and Laris was full, it would<br />

receive a +0 to initiative and speed, +10<br />

Str, and a +12 natural armor bonus. The<br />

shapechanged into a warpwolf<br />

speed bonus applies to all <strong>for</strong>ms of move-<br />

loses none of his intellect, nor does<br />

ment if the base creature has more<br />

he have any trouble recalling any<br />

of his deeds while changed—he<br />

remembers it all (and because of its addic-<br />

than one movement type.<br />

tive nature has a hard time fighting<br />

it). While changed, the warpwolf is<br />

the essence of bloodthirsty evil, and New<br />

Artis<br />

+0 initiative, +0 speed<br />

Calder<br />

+0 Str<br />

Laris<br />

+0 natural armor<br />

it does everything within its means to<br />

kill as many individuals as it possibly<br />

can. For characters of good alignment,<br />

this should result in some serious<br />

inner turmoil.<br />

Waning +3 initiative, +5 ft. speed +5 Str<br />

Waxing +6 initiative, +10 ft. speed +10 Str<br />

Full +9 initiative, +15 ft. speed +15 Str<br />

+4 natural armor<br />

+8 natural armor<br />

+12 natural armor<br />

Controlled Warping (Su): A warpwolf can also further adjust Scent (Ex): A warpwolf has the scent ability in any <strong>for</strong>m.<br />

its physical attributes to suit its needs during combat. The Saves: Same as base creature. When in warpwolf <strong>for</strong>m it<br />

wolf actually warps its body to gain an advantage in one area,<br />

gains a +4 racial bonus to Fortitude and Reflex saves.<br />

while sacrificing an advantage in another area. The creature Abilities: Same as base creature. When changed, the warp-<br />

could sacrifice some of its speed to grow more armored<br />

wolf ’s Strength increases based on the lunar phase<br />

plates on its body (increasing its natural armor bonus), or it<br />

of Calder. Its other abilities change from the base<br />

might sacrifice some of its Strength to increase its speed to<br />

creature as follows: Dex +2, Con +6, Wis –4.<br />

allow it to flee from difficult opponents.<br />

Skills: Warpwolves receive a +4 racial bonus to Listen,<br />

The warpwolf has a base pool of 1d6+4 warping points<br />

Spot, and Survival checks. *In warpwolf <strong>for</strong>m, the<br />

that can be used to alter the following attributes: natural<br />

bonuses increase to +8.<br />

armor, Strength, attack bonus, or initiative and speed. These Feats: Same as base creature; while in warpwolf <strong>for</strong>m the<br />

warping points are in addition to the bonuses received from<br />

creature gains Improved Bull Rush, Multiattack,<br />

the lunar warping ability and are exchanged on a one-<strong>for</strong>-one<br />

Power Attack and Run as bonus feats if it does<br />

basis in regards to initiative, natural armor, attack bonus, and<br />

202 <br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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