Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Combat<br />
The umbral assassin’s primary combat technique is to use<br />
its sneak attack (just like a rogue) to deliver an immediately<br />
crippling wound. The initial strike, as they step out of the<br />
target’s own shadow, is always a successful sneak attack unless<br />
the target has extraordinary or supernatural means of detection<br />
(such as uncanny dodge). Even if this fails, an umbral assassin<br />
is a dangerous combatant.<br />
An assassin must slay its target within a single week<br />
or die trying. If its initial attacks fail or it is clearly facing<br />
a powerful target, the assassin will use its time to best<br />
effect, lying in wait and attacking when its target is most<br />
vulnerable. Some assassins enjoy cruelty and torment<br />
their target prior to killing them, but they usually do<br />
not waste such time.<br />
Poison (Su): Injury, Fortitude DC 18, initial damage<br />
1d6 Con, secondary damage 1d4 Con. Note that a creature<br />
must make secondary damage saves every round after<br />
initial poisoning. The save DC is Constitution-based.<br />
Once a single save succeeds the poison deals no more<br />
ability damage and the assassin’s weapon will not<br />
cause poisoning on subsequent attacks against the<br />
same individual.<br />
Shadow Strike (Su): When the umbral assassin<br />
enters the summoner’s shadow and exits from<br />
the target’s shadow it can immediately make a<br />
sneak attack. This initial strike is automatically<br />
successful, unless the target has an<br />
extraordinary or supernatural detection<br />
ability (such as uncanny dodge).<br />
Umbral Sorcerer<br />
Sorcerers are perhaps the most<br />
dangerous of the umbrals, able<br />
to unleash powerful spells.<br />
Sorcerers are summoned<br />
when an enemy is believed<br />
to be more susceptible<br />
to magic or if the summoner<br />
desires to<br />
destroy numerous lesser<br />
enemies or an entire<br />
building or other location.<br />
Once the summoning<br />
ceremony is complete, the umbral<br />
sorcerer appears from the shadows of the target or destination<br />
named in the burned parchment, causing whatever destruction<br />
is required. Once the enemy or location has been eliminated,<br />
the sorcerer leaves the blackened silver summoning dagger at<br />
the center of the destruction.<br />
Umbral sorcerer<br />
111 <br />
Infernal, Umbral Reavers<br />
Umbral sorcerers usually appear as gaunt women garbed in<br />
semi-translucent black gowns. They wield wavy bladed daggers<br />
dripping with poison. They sometimes (25% chance or GM’s<br />
discretion) manifest with one or more other useful (generally<br />
offensive) magic items, and their daggers are sometimes<br />
enchanted (25% chance or GM’s discretion).<br />
Combat<br />
Sorcerers are exceptionally intelligent, and they<br />
take every possible advantage. They frequently<br />
remain hidden upon manifesting and try to<br />
discern the strength of their target, probing<br />
with lesser spells be<strong>for</strong>e engaging a full-out<br />
attack. If they determine their target<br />
is weak and easily overcome, they<br />
attack with a barrage of offensive<br />
magic in an attempt to obliterate<br />
their target decisively. Otherwise<br />
more indirect methods are taken<br />
against stronger or better prepared<br />
foes. Sorcerers always prefer to use<br />
spells, but are also capable of melee<br />
using their poisoned daggers. If the<br />
summoner’s magic item offering is<br />
useful in the attack, the sorcerer will<br />
employ it against the targets, along<br />
with any other magic items (if any)<br />
they possess. If facing a spellcaster,<br />
the umbral sorcerer will use<br />
shadow evade, Hide, and Move<br />
Silently to sneak up on the caster<br />
and employ its shade leech power<br />
to drain spells.<br />
Poison (Su): Injury,<br />
Fortitude DC 18, initial damage<br />
1d6 Str, secondary damage<br />
1d4 Str. Note that<br />
a creature must make<br />
secondary damage<br />
saves every round<br />
after initial poisoning.<br />
The save DC is<br />
Constitution-based.<br />
Once a single save succeeds<br />
the poison deals no<br />
more ability damage and the<br />
sorcerer’s weapon will not cause poisoning on subsequent<br />
attacks against the same individual.<br />
Shade Leech (Su): Umbral sorcerers can <strong>for</strong>ego regular<br />
attacks or spellcasting to attempt a special touch attack on an<br />
opponent. If successful, this causes shadows to creep into the<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9