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Jason Andresen (order #1578489) - Jump page for Jubei

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are not entirely understood—magical residue can animate<br />

pieces of worked metal, usually in the <strong>for</strong>m of debris, into certain<br />

recurring <strong>for</strong>ms. Fields of energy that completely suppress<br />

magic surround these animatons, and they have additional abilities<br />

that can cause permanent loss of magical enchantment.<br />

Though I’ve heard tell of others, there are several more<br />

common recurring <strong>for</strong>ms of animaton, each with slightly varying<br />

abilities. I have heard primarily of three varieties: the large<br />

serpentine gear wyrm, the bizarre rip cutter (which resembles a<br />

pile of flailing chains wearing a suit of armor), and the small<br />

but deadly chain runner (a humanoid <strong>for</strong>m, composed largely<br />

of chain and wire). Though each has its own distinctions, the<br />

image of a walking pile of junk is haunting indeed.<br />

They are universal in their basic behavior, which<br />

seems to be to seek out and feed on magical energies.<br />

This is how the branch in Fellig was assaulted<br />

and damaged so horribly; the wizards present were<br />

rendered impotent and unable to save their home.<br />

They tried to defend it with physical <strong>for</strong>ce, but in<br />

this regard the animaton was exploiting their weakness.<br />

Un<strong>for</strong>tunately, only a few men occupied the<br />

Fellig site at the time,<br />

and the assaulting<br />

Gear Wyrm<br />

animaton seemed<br />

to be of greater power<br />

than is usual.<br />

I’ve never heard tell of an animaton<br />

demonstrating any real intelligence,<br />

but there seem to be certain<br />

“instinctive” behavior patterns present<br />

in all. This is what piqued my interest<br />

in them most, as I had hoped it might<br />

shed light on my theories on instinctive<br />

behavior in living creatures. However, study has been slow.<br />

These constructs are exceedingly rare, usually only occurring in<br />

places where great magical energies have been wrought. I have<br />

encountered a few among the junk-strewn battlefields along<br />

the Llael-Khador b<strong>order</strong>, as well as in a few scattered ruins, but<br />

in all cases my companions and I had to put the terrors down<br />

be<strong>for</strong>e they ran amuck.<br />

5 <br />

Animatons<br />

Combat<br />

The following abilities are common to all animatons.<br />

Absolute Magic Resistance (Su): All spells cast upon or<br />

which would otherwise directly affect an animaton have no<br />

effect on it whatsoever, and no amount of spell strength can<br />

overcome this.<br />

Greater Dispelling (Su): All animatons can cast greater dispel<br />

magic at will, as a normal action. They cast this spell as wizards<br />

with a caster level equal to their hit dice +7. Furthermore, if<br />

they exceed the required dispel check<br />

DC by 15 or more, there is a<br />

1% chance per HD of the<br />

animaton that the dispelling<br />

is permanent—if cast<br />

upon an item, that item<br />

loses its magical properties;<br />

if cast upon a target<br />

affected by a spell, that<br />

spell may never affect that<br />

target again; if cast as a<br />

counterspell, that spell is<br />

permanently removed from<br />

the caster’s spell list; creatures<br />

using spell-like abilities lose<br />

those abilities; and so on. To<br />

remove this effect one must have<br />

restoration cast by either a cleric of<br />

Morrow with Ascendant Corben<br />

as a patron or a cleric of Thamar<br />

with the Magic domain.<br />

(Do note that, though an animaton<br />

may recognize a spell, magic<br />

item, or other enchantment, it does<br />

not comprehend what is going on.<br />

It uses this ability out of instinct<br />

and reflex—so it will not target specific<br />

items intentionally.)<br />

Null Field (Su): All animatons<br />

are surrounded by a field that<br />

nullifies magic within a<br />

10-foot-radius per HD<br />

(double that in the<br />

case of the<br />

chain<br />

runner).<br />

It functions identically to an<br />

antimagic field spell with the exception that it does not suppress<br />

any of the animaton’s own abilities.<br />

Spell Consumption (Su): Any time an animaton successfully<br />

dispels any magic effect, either by greater dispel magic or by its null<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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