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Jason Andresen (order #1578489) - Jump page for Jubei

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called “reaver witches” are well known on that dark isle<br />

and the surrounding waters. Select daughters are<br />

chosen by Toruk to serve his will as assassins or<br />

worse. Pirate crews also value the satyxis as elite<br />

officers—Axiara Wraithblade is perhaps the<br />

most infamous and reviled up and down the<br />

Broken Coast.<br />

Combat<br />

The satyxis are imbued with an unnatural<br />

grace, and most are highly skilled in<br />

swordplay. If during a battle a Satyxis discovers<br />

her chosen, she engages him in a ritual<br />

battle. This sword dance tests the skill of the man,<br />

and should he have the mettle, she will beguile him<br />

with her charms and take him as loot.<br />

beguile (Su): The feminine beauty of the satyxis can<br />

entrance male opponents. Once per day a satyxis can<br />

attempt to beguile a single male as per a heightened<br />

charm person spell, Will DC 13 negates. The level<br />

of the heightened charm person spell is equal<br />

to 1/2 the satyxis’ HD rounded up. Caster<br />

level equal to satyxis’ HD. The save DC<br />

is Charisma-based.<br />

Headbutt (Ex): A common<br />

trick used to deadly effect is to<br />

lull a man close enough to make<br />

him think he is going to receive a<br />

kiss, only to be met with a vicious<br />

headbutt. A satyxis deals 1d6+1<br />

nonlethal damage with a melee headbutt<br />

attack. If the headbutt attack<br />

inflicts 7 or more points of damage,<br />

the victim must make a Fortitude<br />

save DC 11 or become dazed<br />

<strong>for</strong> one round. The save DC<br />

is Constitution-based.<br />

Skills: Satyxis<br />

gain Bluff as an<br />

automatic class skill.<br />

The satyxis warrior<br />

presented here had<br />

the following ability<br />

scores be<strong>for</strong>e<br />

racial adjustments:<br />

Str 13, Dex 11, Con<br />

12, Int 10, Wis 9, Cha 8.<br />

Satyxis Characters<br />

The satyxis favored class is fighter. Satyxis leaders are typically<br />

fighter/sorcerers.<br />

149 <br />

Satyxis<br />

Legends & Lore<br />

CoMMoN: The satyxis are a race<br />

of warrior women found near the<br />

Shattered Coast between Cygnar<br />

and Cryx.<br />

UNCoMMoN: Beware what<br />

sailors call the “satyxis’ kiss.” It<br />

is a savage headbutt.<br />

RARE: The satyxis dwell on a<br />

hidden isle in the waters between<br />

Cygnar and Cryx. This isle is<br />

a dangerous jungle, filled with<br />

treacherous creatures. In the center is<br />

the city of Satyx.<br />

obSCURE: Satyxis males are sacrificed<br />

to keep the bloodline strong. Should a<br />

chosen man father a satyxis son, he must<br />

also be found and sacrificed. This is done<br />

in a rite to strengthen the satyxis bloodline<br />

further.<br />

Treasure<br />

Satyxis who have mated with a chosen<br />

often leave valued trinkets or gold as a<br />

reward <strong>for</strong> the services of their chosen.<br />

There is a 10% chance per level (of the<br />

chosen) that the item left behind will be<br />

magical. These gifts are often carefully<br />

selected and usually pertinent to the<br />

class of the chosen.<br />

Hooks<br />

A man contacts the<br />

players claiming to know<br />

the location of the Isle<br />

of Satyx. The man does<br />

in fact know where the<br />

island is—he has spent a year trying to<br />

find the woman who beguiled him and left<br />

him heartbroken. He wishes to find<br />

her and their daughter.<br />

Of course, he doesn’t<br />

have to let the party<br />

know that.<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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