Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Shaft Wight<br />
Medium Undead<br />
Hit Dice: 5d12 (32 hp)<br />
Initiative: +2<br />
Speed: 30 ft. (6 squares), burrow 5 ft.<br />
Armor Class: 18 (+2 Dex, +2 natural, +4 chain<br />
shirt), touch 12, flat-footed 16<br />
Base Attack/Grapple: +2/+5<br />
Attack: Heavy pick +6 melee (1d6+3/x4)<br />
or claw +5 melee (1d4+3 plus 2<br />
Constitution damage)<br />
Full Attack: Heavy pick +6 melee (1d6+3/x4)<br />
and claw +0 melee (1d4+3 plus 2<br />
Constitution damage); or 2 claws +5 melee<br />
(1d4+3 plus 2 Constitution damage)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Constitution damage, gravel vomit<br />
Special Qualities: +2 turn resistance, create spawn,<br />
darkvision 60 ft., undead traits<br />
Shaft wights are dangerous restless dead, jealous of all<br />
life and hateful towards those who walk the tunnels<br />
where they met their doom. They arise from miners<br />
who have been buried alive, trapped under the weight<br />
of stone, suffocating on gravel and sand.<br />
I had doubts of their existence until the Divided Peak<br />
Mining Guild invited me to investigate an abandoned mine<br />
shaft deep in the Cardare Mountains. I first got a look at their<br />
most recent victim, pulled up from one of the deeper passages.<br />
He had a gruesome hole punched right into his skull, apparently<br />
from a mining pick. Even more horrifying was seeing<br />
the sticky gravel that completely filled his mouth and throat.<br />
We ventured into the tunnels and got a better look at<br />
these crafty creatures. In a dark passage it would be easy to<br />
mistake one <strong>for</strong> a living miner. But upon closer examination,<br />
their skin is unnaturally pale and emits a bitter chill. Their<br />
arms and legs show signs of<br />
broken bones, but this does not<br />
inhibit their movements.<br />
Their lidless eyes<br />
are pitch-black,<br />
like holes, and<br />
their mouths hang<br />
open, allowing sand to<br />
drool from their lips.<br />
They wear tunics of crude metal links, shaped in undying<br />
patience from scraps. Those without picks attack with long,<br />
154<br />
<br />
Saves: Fort +1, Ref +3, Will +5<br />
Abilities: Str 16, Dex 15, Con —,<br />
Int 13, Wis 13, Cha 15<br />
Skills: Climb +7, Craft (blacksmith) +5, Hide<br />
+10, <strong>Jump</strong> +11, Listen +9, Move<br />
Silently +10, Profession (miner) +9,<br />
Tumble +4<br />
Feats: Ability Focus (gravel vomit) B , Power<br />
Attack, Weapon Focus (heavy pick)<br />
Environment: Cold underground<br />
Organization: Solitary or small band (2–6)<br />
Challenge Rating: 5<br />
Alignment: Usually chaotic evil<br />
Advancement: 6–10 HD (Medium)<br />
Level Adjustment: —<br />
grimy, black-nailed fingers, and their touch saps the health<br />
of those they claw, making breathing labored. Worst of all<br />
is the ability to vomit a stream of gravel. I have no doubt<br />
that they use this to suffocate victims in a horrible parody of<br />
their own deaths.<br />
We observed with interest that these undead miners had<br />
continued in their work, burrowing tunnels,<br />
and mining ore. It is uncertain if there is<br />
a larger purpose to such excavations.<br />
I’ve heard reports from other mining<br />
companies of shaft wights<br />
disrupting mining operations,<br />
provoking tunnel collapses,<br />
extinguishing lanterns, and<br />
ambushing miners.<br />
Combat<br />
Shaft wights<br />
are skilled at<br />
stealth, preferring<br />
to strike<br />
those who are alone.<br />
They frequently wield<br />
wicked mining picks (identical to heavy picks), but they are<br />
just as dangerous with their claws.<br />
Constitution Damage (Su): Each successful claw attack<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9