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Jason Andresen (order #1578489) - Jump page for Jubei

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Shaft Wight<br />

Medium Undead<br />

Hit Dice: 5d12 (32 hp)<br />

Initiative: +2<br />

Speed: 30 ft. (6 squares), burrow 5 ft.<br />

Armor Class: 18 (+2 Dex, +2 natural, +4 chain<br />

shirt), touch 12, flat-footed 16<br />

Base Attack/Grapple: +2/+5<br />

Attack: Heavy pick +6 melee (1d6+3/x4)<br />

or claw +5 melee (1d4+3 plus 2<br />

Constitution damage)<br />

Full Attack: Heavy pick +6 melee (1d6+3/x4)<br />

and claw +0 melee (1d4+3 plus 2<br />

Constitution damage); or 2 claws +5 melee<br />

(1d4+3 plus 2 Constitution damage)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: Constitution damage, gravel vomit<br />

Special Qualities: +2 turn resistance, create spawn,<br />

darkvision 60 ft., undead traits<br />

Shaft wights are dangerous restless dead, jealous of all<br />

life and hateful towards those who walk the tunnels<br />

where they met their doom. They arise from miners<br />

who have been buried alive, trapped under the weight<br />

of stone, suffocating on gravel and sand.<br />

I had doubts of their existence until the Divided Peak<br />

Mining Guild invited me to investigate an abandoned mine<br />

shaft deep in the Cardare Mountains. I first got a look at their<br />

most recent victim, pulled up from one of the deeper passages.<br />

He had a gruesome hole punched right into his skull, apparently<br />

from a mining pick. Even more horrifying was seeing<br />

the sticky gravel that completely filled his mouth and throat.<br />

We ventured into the tunnels and got a better look at<br />

these crafty creatures. In a dark passage it would be easy to<br />

mistake one <strong>for</strong> a living miner. But upon closer examination,<br />

their skin is unnaturally pale and emits a bitter chill. Their<br />

arms and legs show signs of<br />

broken bones, but this does not<br />

inhibit their movements.<br />

Their lidless eyes<br />

are pitch-black,<br />

like holes, and<br />

their mouths hang<br />

open, allowing sand to<br />

drool from their lips.<br />

They wear tunics of crude metal links, shaped in undying<br />

patience from scraps. Those without picks attack with long,<br />

154<br />

<br />

Saves: Fort +1, Ref +3, Will +5<br />

Abilities: Str 16, Dex 15, Con —,<br />

Int 13, Wis 13, Cha 15<br />

Skills: Climb +7, Craft (blacksmith) +5, Hide<br />

+10, <strong>Jump</strong> +11, Listen +9, Move<br />

Silently +10, Profession (miner) +9,<br />

Tumble +4<br />

Feats: Ability Focus (gravel vomit) B , Power<br />

Attack, Weapon Focus (heavy pick)<br />

Environment: Cold underground<br />

Organization: Solitary or small band (2–6)<br />

Challenge Rating: 5<br />

Alignment: Usually chaotic evil<br />

Advancement: 6–10 HD (Medium)<br />

Level Adjustment: —<br />

grimy, black-nailed fingers, and their touch saps the health<br />

of those they claw, making breathing labored. Worst of all<br />

is the ability to vomit a stream of gravel. I have no doubt<br />

that they use this to suffocate victims in a horrible parody of<br />

their own deaths.<br />

We observed with interest that these undead miners had<br />

continued in their work, burrowing tunnels,<br />

and mining ore. It is uncertain if there is<br />

a larger purpose to such excavations.<br />

I’ve heard reports from other mining<br />

companies of shaft wights<br />

disrupting mining operations,<br />

provoking tunnel collapses,<br />

extinguishing lanterns, and<br />

ambushing miners.<br />

Combat<br />

Shaft wights<br />

are skilled at<br />

stealth, preferring<br />

to strike<br />

those who are alone.<br />

They frequently wield<br />

wicked mining picks (identical to heavy picks), but they are<br />

just as dangerous with their claws.<br />

Constitution Damage (Su): Each successful claw attack<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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