28.03.2013 Views

Jason Andresen (order #1578489) - Jump page for Jubei

Jason Andresen (order #1578489) - Jump page for Jubei

Jason Andresen (order #1578489) - Jump page for Jubei

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

thing keeping the un<strong>for</strong>tunate creature from being eaten was a<br />

thick, totem-laden staff stuck in the upper and lower jaws of<br />

the great lizard. I immediately decided that I couldn’t<br />

allow such a tenacious creature to be eaten<br />

alive in front of me, and fired several<br />

arrows into the dracodile. That got<br />

its attention, and the boar-man was<br />

able to escape its toothy maw. I<br />

then waded in with sword and<br />

dagger to finish the beast off.<br />

What an exhilarating battle!<br />

Afterwards, I was<br />

able to ask the creature<br />

its name and where it<br />

came from. I soon found<br />

that it was a “he,” and<br />

we decided that his name<br />

was Groth. He actually<br />

spoke a smidgen of<br />

Cygnaran mixed in with<br />

all the grunting and squealing.<br />

Groth apparently was a<br />

shaman amongst his people,<br />

who live in the deepest reaches<br />

of Widower’s Wood. This noble<br />

soul felt that he owed me a debt<br />

of gratitude <strong>for</strong> saving him from<br />

the dracodile and offered to<br />

enchant the hide of the beast to<br />

protect me should I run afoul<br />

of any more dracodiles in the<br />

wood. As I could not drag<br />

the enormous carcass<br />

out of the swamp—<br />

though I wanted to,<br />

what an enormous specimen!—I agreed to allow Groth to<br />

fashion a suit of dracodile hide armor <strong>for</strong> me. I spent the<br />

next few days with Groth in his wattle and daub hut, and we<br />

became fast friends.<br />

I occasionally wear the armor to this day—though it often<br />

smells of swamp gas on particularly hot, stagnant days—and<br />

always manage to pay Groth a visit whenever I venture into<br />

Widower’s Wood.<br />

Combat<br />

The farrow prefer an ambush to all other <strong>for</strong>ms of attack.<br />

They almost always smell their prey long be<strong>for</strong>e their victims<br />

are anywhere near them. As the farrow commonly appropriate<br />

their victims’ weapons as their own, any of the above weapons<br />

may be substituted with another.<br />

69 <br />

Farrow<br />

Skills: *Due to their unsurpassed sense of smell, the farrow<br />

receive a +4 racial bonus to Search and Spot checks.<br />

Farrow Characters<br />

The farrow’s preferred class is barbarian, and<br />

most farrow chieftains are barbarians. Farrow<br />

shaman are usually adepts and prefer spells<br />

that aid in combat and stealth.<br />

Legends &<br />

Lore<br />

CoMMoN: The farrow are<br />

half-man, half-boar monsters.<br />

UNCoMMoN: The barbaric<br />

farrow are little more than<br />

animals that have learned to<br />

walk upright.<br />

RARE: The farrow are actually<br />

capable of moderate civilization.<br />

Some farrow tribes have been able<br />

to keep their stolen firearms in working<br />

<strong>order</strong> but have yet to learn how to<br />

manufacture ammunition. Watch out<br />

<strong>for</strong> them when they are on the hunt<br />

<strong>for</strong> more bullets.<br />

obSCURE: The farrow were created<br />

centuries ago as a slave race <strong>for</strong> a<br />

deranged wizard.<br />

Treasure<br />

As the farrow are fond<br />

of raiding human caravans,<br />

adventurers will often discover<br />

various human-wrought items among a farrow’s belongings.<br />

These may range from magical armor and weapons to far more<br />

mundane objects.<br />

Hooks<br />

The PCs are on a well-traveled Cygnaran highway when<br />

the farrow leap up from their hiding places on the roadside<br />

and ambush them! This particular tribe has been able to<br />

keep its plundered rifles in working <strong>order</strong> and is willing to<br />

use them on their newest targets. PCs who investigate may<br />

learn that a human wizard leads the tribe and has been using<br />

them to advance his own mysterious agenda. DMs may wish<br />

to substitute the farrow’s Alertness feat with Exotic Weapon<br />

Proficiency (small arms).<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!