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Jason Andresen (order #1578489) - Jump page for Jubei

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Cosmology & Infernals<br />

The study of cosmology is in its infancy in the Iron<br />

Kingdoms, and researchers do not have a good grasp on how<br />

the worlds relate to each other. Despite this ignorance, there<br />

are many fanciful theories and self-proclaimed experts. It<br />

doesn’t help that those with the best grasp on the truth are<br />

infernalists, dabblers in dark arts who are feared and distrusted<br />

by their colleagues.<br />

There is no concept of “planes” in the Iron Kingdoms,<br />

nor have wizards had the chance to dabble in planar travel.<br />

Outsiders are exceptionally rare on Caen and travelers from<br />

other worlds virtually unknown. It is possible the world of<br />

Caen is quite isolated from other worlds or surrounded by<br />

some thick membrane which makes travel there difficult.<br />

Among the educated there is the recent theory of “realms,”<br />

discreet pockets of reality somehow connected but separated<br />

by more than geographical distance.<br />

Caen and Urcaen<br />

The two realms known to the people of the kingdoms are<br />

Caen and Urcaen, the lands of the living and the dead, respectively.<br />

When a person dies, his soul sometimes lingers briefly<br />

in Caen, but most souls (except the restless dead) quickly<br />

depart to Urcaen where the gods dwell. Until very recently<br />

many humans believed Urcaen simply to be another continent<br />

across the ocean separated by great distance from the continent<br />

of Immoren. The dwarven legends refer to Urcaen as Kharg<br />

Drogun (which translates as “the Land Beneath”) and describe<br />

it as existing upside-down on the underside of Caen. To the<br />

elves it has always been the Veld, which their legends describe<br />

as resting between the earth and the moons. Humanoids have<br />

no concept of Urcaen at all, believing instead in reincarnation.<br />

Humanoid religion explains that their souls are absorbed back<br />

into Caen between their lives.<br />

Urcaen is now understood to be in some reality separate<br />

from the world of the living, and almost all the gods of Caen<br />

reside there, dwelling in isolated domains. It is unknown if the<br />

living could survive there, as none have ever devised the means to<br />

journey there. Urcaen is described as a largely hostile and terrifying<br />

wilderness, with terrible extremes of weather and monstrous<br />

creatures. The only protection af<strong>for</strong>ded to the souls which journey<br />

there is with the gods who have promised to shield them in<br />

their controlled domains. Even once delivered to the domain of<br />

one’s god, the afterlife is not peaceful, although it can be rewarding.<br />

The gods are embroiled in eternal battles, and the souls of<br />

the faithful are their soldiers in these fights. This is known as the<br />

War of Souls, and it has no beginning or end.<br />

210<br />

<br />

Infernal Realms<br />

The gods are not alone in desiring the souls of the living<br />

to provide soldiers <strong>for</strong> their armies, nor is Urcaen the only<br />

realm beyond Caen. There are far worse realms separated at<br />

greater distances home to alien creatures of strange cultures<br />

and dark appetites. These are Infernals, and they are all diabolical<br />

to the core, at least by human notions of morality.<br />

Infernal is a blanket term used to refer to all evil outsiders<br />

with an interest in Caen. Infernals have played an active<br />

behind-the-scenes role in events on Caen <strong>for</strong> millennia. They<br />

are suspected to have played a hand in humanity’s learning<br />

the arcane art of wizardry and also in the successful rebellion<br />

against the Orgoth. There are even unsubstantiated rumors that<br />

the gods of the Orgoth were exceptionally powerful Infernals.<br />

Currency of Souls<br />

It is suspected the Infernals have some terrible long-range<br />

plan in mind <strong>for</strong> Caen. Their short-term goals are simple: to<br />

acquire as many souls as they can. Infernals are not interested<br />

in tempting people to sin or punishing evildoers in the afterlife.<br />

Their only goal is the capture of souls by any means.<br />

Unlike the gods, Infernals cannot create souls. Even the<br />

gods can only do so with great difficulty and monumental<br />

investment of power. Infernals must capture or acquire souls<br />

by other means, which accounts <strong>for</strong> their interest in mortals.<br />

Souls are one of the only <strong>for</strong>ms of currency in the realms<br />

beyond Caen. Infernals use souls in many of the same ways<br />

the gods do, albeit their methods are far different. Souls or<br />

parts of souls can be turned into warriors in the nether realms.<br />

Infernals do this against the will of those they capture, warping<br />

the captured souls into dark and perverted echoes of their<br />

<strong>for</strong>mer selves. These enslaved creatures become cannon fodder<br />

in the battles they wage. Powerful souls (such as high-level<br />

adventurers) create yet more powerful soldiers.<br />

Any person killed by an Infernal will have a mark placed<br />

upon his soul preventing it from traveling to Urcaen. The soul<br />

becomes lost either here on Caen or between worlds, easy prey<br />

<strong>for</strong> Infernals. The same mark is placed on the souls of those<br />

killed in sacrificial ceremonies when summoning an Infernal,<br />

unless the victim is specially protected. For example, paladins<br />

and clerics are automatically protected, as are those shielded via<br />

protection from evil. Some particularly pious individuals are also<br />

inherently protected from marking.<br />

Those who make pacts with Infernals and promise their<br />

souls of their own free will also receive the mark. It is said<br />

particularly skilled infernalists can sometimes negotiate the<br />

souls of other people, such as their offspring or others depen-<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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