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Jason Andresen (order #1578489) - Jump page for Jubei

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Fog Drake<br />

Large Magical Beast (Aquatic)<br />

Hit Dice: 6d10+24 (57 hp)<br />

Initiative: +4<br />

Speed: 30ft. (6 squares), swim 30 ft.<br />

AC: 19 (-1 size, +10 natural),<br />

touch 9, flat-footed 19<br />

Base Attack/Grapple: +6/+14<br />

Attack: Bite +9 melee (2d6+4)<br />

Full Attack: Bite +9 melee (2d6+4) and<br />

2 claws +7 melee (1d6+2)<br />

Space/Reach: 10 ft./5 ft.<br />

Special Attacks: Bellow, improved grab<br />

Special Qualities: Amphibious, darkvision 60 ft., fog breath,<br />

low-light vision, mist sight<br />

Legends and tales fascinate me, as the origins of such<br />

things often lead to distant truths. One tale I believe<br />

to have a core of truth is a legend told by the swampies<br />

that live in Widower’s Wood near Corvis.… They<br />

talk of a scaled serpent named Voorie. Normally I don’t lend<br />

much credence to the tales of inbred swamp folk, but even I have<br />

to admit that something massive probably dwells in the swamps<br />

near Corvis. If Voorie does exist, my coin says she’s a fog drake.<br />

Fog drakes are bloated draconic creatures with speckled gray<br />

skin. Although they do have wings, they are too small and feeble<br />

to support flight. I hypothesize that they help in gliding through<br />

water, rather than the air. They tend to settle near wide rivers<br />

and large bodies of water and prefer to live out their severalcentury<br />

lifespan in one place when possible. The lair of a fog<br />

drake will usually be in a deep pond or swamp, as the beasts are<br />

amphibious and function as well in the water as they do on land.<br />

From all indications, fog drakes tend to be about as intelligent<br />

as a dog or horse. They may resemble dragonkind,<br />

but they are not directly related and their<br />

actions are not tempered by intellect.<br />

Despite this, gobber shamans seem to<br />

have a way of peaceably dealing with<br />

fog drakes. These alliances are akin to<br />

the relationship between druids and<br />

their animal allies, but slightly more<br />

tenuous. Fog drakes are not given<br />

to these alliances easily, and it<br />

has been a documented source of<br />

destruction <strong>for</strong> more than one gobber tribe that pushed its luck.<br />

The fog drake gets its name from how it hunts its prey.<br />

The creatures can operate in thick fog, using it to their advan-<br />

70<br />

<br />

Saves: Fort +9, Ref +5, Will +2<br />

Abilities: Str 19, Dex 10, Con 18,<br />

Int 3, Wis 10, Cha 15<br />

Skills: Hide +3, Listen +3,<br />

Move Silently +3, Swim +12<br />

Feats: Improved Initiative, Improved Natural<br />

Attack (bite), Multiattack.<br />

Environment: Temperate marsh and aquatic<br />

Organization: Solitary or clutch (2–4)<br />

Challenge Rating: 7<br />

Alignment: Usually neutral evil<br />

Advancement: Greater drake 7–12 HD (Large); grand<br />

drake 13–18 HD (Huge)<br />

Level Adjustment: —<br />

tage when hunting. The eyes of a fog drake can see clearly<br />

through the thickest mist. If the fog is not thick enough, massive<br />

glands in its throat can produce a thick organic mist that<br />

the fog drake “huffs” out of its gills.<br />

Combat<br />

Fog drakes will use natural mist and their own exhalations<br />

to their tactical advantage. They can see through any type of<br />

fog as if it were clear air. They tend to hunt near their lairs<br />

if possible, since they are lazy and have some trouble traveling<br />

over land <strong>for</strong> long distances. It is actually relatively easy<br />

to appease one, but once it is engaged in combat, it is a fight<br />

to the death.<br />

Amphibious (Ex): Fog drakes can breathe equally well in<br />

water or air.<br />

Fog breath (Su): Fog drakes can emit a cloud of fog from<br />

their gills. This cloud expands to 100 feet in radius. The<br />

fog it breathes lasts <strong>for</strong> 24 hours and takes about 30<br />

seconds (5 rounds) to produce. It can do this 3<br />

times per day. The effects of this fog are identical<br />

to the obscuring mist spell.<br />

Improved Grab (Ex): To use this ability,<br />

the fog drake must hit with a claw<br />

attack. It can then attempt to start a<br />

grapple as a free action without<br />

provoking an attack of opportunity.<br />

If it wins the grapple check,<br />

it establishes a hold and automatically deals bite damage.<br />

bellow (Su): A fog drake can release a horrible roar.<br />

Anyone caught in the path of its roar must make a successful<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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