Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Fog Drake<br />
Large Magical Beast (Aquatic)<br />
Hit Dice: 6d10+24 (57 hp)<br />
Initiative: +4<br />
Speed: 30ft. (6 squares), swim 30 ft.<br />
AC: 19 (-1 size, +10 natural),<br />
touch 9, flat-footed 19<br />
Base Attack/Grapple: +6/+14<br />
Attack: Bite +9 melee (2d6+4)<br />
Full Attack: Bite +9 melee (2d6+4) and<br />
2 claws +7 melee (1d6+2)<br />
Space/Reach: 10 ft./5 ft.<br />
Special Attacks: Bellow, improved grab<br />
Special Qualities: Amphibious, darkvision 60 ft., fog breath,<br />
low-light vision, mist sight<br />
Legends and tales fascinate me, as the origins of such<br />
things often lead to distant truths. One tale I believe<br />
to have a core of truth is a legend told by the swampies<br />
that live in Widower’s Wood near Corvis.… They<br />
talk of a scaled serpent named Voorie. Normally I don’t lend<br />
much credence to the tales of inbred swamp folk, but even I have<br />
to admit that something massive probably dwells in the swamps<br />
near Corvis. If Voorie does exist, my coin says she’s a fog drake.<br />
Fog drakes are bloated draconic creatures with speckled gray<br />
skin. Although they do have wings, they are too small and feeble<br />
to support flight. I hypothesize that they help in gliding through<br />
water, rather than the air. They tend to settle near wide rivers<br />
and large bodies of water and prefer to live out their severalcentury<br />
lifespan in one place when possible. The lair of a fog<br />
drake will usually be in a deep pond or swamp, as the beasts are<br />
amphibious and function as well in the water as they do on land.<br />
From all indications, fog drakes tend to be about as intelligent<br />
as a dog or horse. They may resemble dragonkind,<br />
but they are not directly related and their<br />
actions are not tempered by intellect.<br />
Despite this, gobber shamans seem to<br />
have a way of peaceably dealing with<br />
fog drakes. These alliances are akin to<br />
the relationship between druids and<br />
their animal allies, but slightly more<br />
tenuous. Fog drakes are not given<br />
to these alliances easily, and it<br />
has been a documented source of<br />
destruction <strong>for</strong> more than one gobber tribe that pushed its luck.<br />
The fog drake gets its name from how it hunts its prey.<br />
The creatures can operate in thick fog, using it to their advan-<br />
70<br />
<br />
Saves: Fort +9, Ref +5, Will +2<br />
Abilities: Str 19, Dex 10, Con 18,<br />
Int 3, Wis 10, Cha 15<br />
Skills: Hide +3, Listen +3,<br />
Move Silently +3, Swim +12<br />
Feats: Improved Initiative, Improved Natural<br />
Attack (bite), Multiattack.<br />
Environment: Temperate marsh and aquatic<br />
Organization: Solitary or clutch (2–4)<br />
Challenge Rating: 7<br />
Alignment: Usually neutral evil<br />
Advancement: Greater drake 7–12 HD (Large); grand<br />
drake 13–18 HD (Huge)<br />
Level Adjustment: —<br />
tage when hunting. The eyes of a fog drake can see clearly<br />
through the thickest mist. If the fog is not thick enough, massive<br />
glands in its throat can produce a thick organic mist that<br />
the fog drake “huffs” out of its gills.<br />
Combat<br />
Fog drakes will use natural mist and their own exhalations<br />
to their tactical advantage. They can see through any type of<br />
fog as if it were clear air. They tend to hunt near their lairs<br />
if possible, since they are lazy and have some trouble traveling<br />
over land <strong>for</strong> long distances. It is actually relatively easy<br />
to appease one, but once it is engaged in combat, it is a fight<br />
to the death.<br />
Amphibious (Ex): Fog drakes can breathe equally well in<br />
water or air.<br />
Fog breath (Su): Fog drakes can emit a cloud of fog from<br />
their gills. This cloud expands to 100 feet in radius. The<br />
fog it breathes lasts <strong>for</strong> 24 hours and takes about 30<br />
seconds (5 rounds) to produce. It can do this 3<br />
times per day. The effects of this fog are identical<br />
to the obscuring mist spell.<br />
Improved Grab (Ex): To use this ability,<br />
the fog drake must hit with a claw<br />
attack. It can then attempt to start a<br />
grapple as a free action without<br />
provoking an attack of opportunity.<br />
If it wins the grapple check,<br />
it establishes a hold and automatically deals bite damage.<br />
bellow (Su): A fog drake can release a horrible roar.<br />
Anyone caught in the path of its roar must make a successful<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9