Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Combat<br />
While not particularly violent, gremlins do<br />
enjoy tormenting other beings by making devices malfunction<br />
at inopportune moments, sneaking up and prodding them<br />
with spears be<strong>for</strong>e fleeing, leaving caltrops on seats, and so on.<br />
When faced with any serious threat, they prefer to flee.<br />
Glitch (Su): A gremlin may cause a brief malfunction in a<br />
single complex device such as a steampress or crossbow. Simple<br />
items like swords cannot be affected. Nonmagical, unattended<br />
items automatically malfunction, while magical or attended<br />
items must make a Fortitude save (DC 11) to avoid malfunction.<br />
The save DC is Charisma-based. If the check succeeds,<br />
that device cannot be affected by any gremlin’s<br />
glitch power <strong>for</strong> a day. Once<br />
a gremlin uses glitch, it<br />
cannot use it again <strong>for</strong><br />
1d4 rounds.<br />
Device Merge<br />
(Su): Once per<br />
month, a gremlin<br />
may physically<br />
merge with a<br />
mechanikal<br />
device. A<br />
magical or<br />
attended<br />
device can<br />
make a Fortitude save<br />
(DC 11) to resist the merge.<br />
The save DC is Charismabased.<br />
Once merged, the<br />
gremlin can use its glitch<br />
power on the device at<br />
will, and also absorbs some<br />
of the elements of the device, compromising its integrity; the<br />
device’s hardness is reduced by 1 per week, and its hit points are<br />
reduced by 1 per day. This is a gremlin’s means of procreation.<br />
Natural Invisibility (Su): A gremlin may become invisible<br />
as a standard action, although it does not remain invisible if it<br />
attacks. A gremlin’s invisibility does not affect cats.<br />
Skills: Gremlins have a +8 racial bonus to Disable Device<br />
checks and a +4 racial bonus to Climb and Listen checks and a<br />
+10 racial bonus to <strong>Jump</strong>. Gremlin use their Dexterity modifier<br />
<strong>for</strong> Climb checks.<br />
Treasure<br />
Gremlins are not known to acquire and hoard material possessions,<br />
beyond those worthless items they craft out of scraps<br />
of metal, discarded nails, and other industrial detritus.<br />
<br />
Legends &<br />
Lore<br />
CoMMoN: Cats and gremlins loathe each other,<br />
and cats can even see invisible gremlins.<br />
UNCoMMoN: Gremlins are nocturnal;<br />
they can operate during the daylight hours,<br />
but find it uncom<strong>for</strong>table.<br />
RARE: Arcane spellcasters have been known<br />
to acquire gremlin familiars. If such an individual<br />
calls <strong>for</strong> a familiar in<br />
an appropriate location,<br />
and is of at least 5thlevel,<br />
a gremlin<br />
Gremlin<br />
may answer the call at the<br />
DM’s discretion.<br />
obSCURE: Cyriss bears a particular<br />
hatred <strong>for</strong> the monkeywrenching<br />
grymkin and grants<br />
her clerics the ability to turn<br />
unmerged gremlins, as other<br />
clerics turn undead.<br />
Hooks<br />
Rumors abound that rival engineers and factories sometimes<br />
attempt to sabotage each other’s work by introducing<br />
gremlins onto the premises. The characters could be employed<br />
to covertly drop one or two gremlins into a factory, or prevent<br />
such sabotage.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9<br />
MW