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Jason Andresen (order #1578489) - Jump page for Jubei

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Combat<br />

While not particularly violent, gremlins do<br />

enjoy tormenting other beings by making devices malfunction<br />

at inopportune moments, sneaking up and prodding them<br />

with spears be<strong>for</strong>e fleeing, leaving caltrops on seats, and so on.<br />

When faced with any serious threat, they prefer to flee.<br />

Glitch (Su): A gremlin may cause a brief malfunction in a<br />

single complex device such as a steampress or crossbow. Simple<br />

items like swords cannot be affected. Nonmagical, unattended<br />

items automatically malfunction, while magical or attended<br />

items must make a Fortitude save (DC 11) to avoid malfunction.<br />

The save DC is Charisma-based. If the check succeeds,<br />

that device cannot be affected by any gremlin’s<br />

glitch power <strong>for</strong> a day. Once<br />

a gremlin uses glitch, it<br />

cannot use it again <strong>for</strong><br />

1d4 rounds.<br />

Device Merge<br />

(Su): Once per<br />

month, a gremlin<br />

may physically<br />

merge with a<br />

mechanikal<br />

device. A<br />

magical or<br />

attended<br />

device can<br />

make a Fortitude save<br />

(DC 11) to resist the merge.<br />

The save DC is Charismabased.<br />

Once merged, the<br />

gremlin can use its glitch<br />

power on the device at<br />

will, and also absorbs some<br />

of the elements of the device, compromising its integrity; the<br />

device’s hardness is reduced by 1 per week, and its hit points are<br />

reduced by 1 per day. This is a gremlin’s means of procreation.<br />

Natural Invisibility (Su): A gremlin may become invisible<br />

as a standard action, although it does not remain invisible if it<br />

attacks. A gremlin’s invisibility does not affect cats.<br />

Skills: Gremlins have a +8 racial bonus to Disable Device<br />

checks and a +4 racial bonus to Climb and Listen checks and a<br />

+10 racial bonus to <strong>Jump</strong>. Gremlin use their Dexterity modifier<br />

<strong>for</strong> Climb checks.<br />

Treasure<br />

Gremlins are not known to acquire and hoard material possessions,<br />

beyond those worthless items they craft out of scraps<br />

of metal, discarded nails, and other industrial detritus.<br />

<br />

Legends &<br />

Lore<br />

CoMMoN: Cats and gremlins loathe each other,<br />

and cats can even see invisible gremlins.<br />

UNCoMMoN: Gremlins are nocturnal;<br />

they can operate during the daylight hours,<br />

but find it uncom<strong>for</strong>table.<br />

RARE: Arcane spellcasters have been known<br />

to acquire gremlin familiars. If such an individual<br />

calls <strong>for</strong> a familiar in<br />

an appropriate location,<br />

and is of at least 5thlevel,<br />

a gremlin<br />

Gremlin<br />

may answer the call at the<br />

DM’s discretion.<br />

obSCURE: Cyriss bears a particular<br />

hatred <strong>for</strong> the monkeywrenching<br />

grymkin and grants<br />

her clerics the ability to turn<br />

unmerged gremlins, as other<br />

clerics turn undead.<br />

Hooks<br />

Rumors abound that rival engineers and factories sometimes<br />

attempt to sabotage each other’s work by introducing<br />

gremlins onto the premises. The characters could be employed<br />

to covertly drop one or two gremlins into a factory, or prevent<br />

such sabotage.<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9<br />

MW

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