Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Bog Trog<br />
Medium Humanoid (Aquatic)<br />
Hit Dice: 2d8+2 (11 hp)<br />
Initiative: +6<br />
Speed: 30 ft. (6 squares), swim 50 ft.<br />
AC: 19 (+2 Dex, +5 natural, +2 piecemeal<br />
armor), touch 12, flat-footed 17<br />
Attack: Claw +2 melee (1d4+1), or battleaxe<br />
+2 melee (1d8+1/x3), or shortspear<br />
+3 ranged (1d6+1)<br />
Full Attack: 2 claws +2 melee (1d4+1) and bite<br />
+0 melee (1d6), or battleaxe +2 melee<br />
(1d8+1/x3), or shortspear +3 ranged<br />
(1d6+1)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: —<br />
I<br />
think I am one of the few travelers of the Iron Kingdoms<br />
who has ventured a peaceful encounter with the dangerous<br />
swamp-dwellers known as bog trogs. Of course, we don’t<br />
often hear about the violent encounters had with such<br />
creatures because few who encounter them live to tell of it. I<br />
have to consider myself doubly lucky.<br />
My guide was a tradesman who made part of his business<br />
peddling camouflaged gear made by bog trog craftsmen (while<br />
there, I picked up a bog trog parka, which was right on par with<br />
the swamp gobber ponchos I’ve seen<br />
elsewhere). I wasn’t permitted into<br />
the heart of the village, but I learned<br />
much on my visit. Bog trogs are masters<br />
of camouflage, possessing both a<br />
physical capacity <strong>for</strong> altering their skin<br />
pigment to match their environment,<br />
though in a different physiological fashion,<br />
I believe, than a swamp gobber, and<br />
an innate talent <strong>for</strong> camouflaging gear<br />
and just about anything else. For this<br />
reason, one who encounters bog trogs<br />
doesn’t usually know any are nearby<br />
until he is directly among them and<br />
they start closing in.<br />
Bog trogs are vicious and intolerant<br />
creatures though not as bloodthirsty<br />
as some others out there such as<br />
the horrid dregg. They are isolationistic<br />
and very territorial. I understand those in the<br />
Fenn Marsh near the Mirewater River and Fennmar Lake<br />
Special Qualities: Amphibious, camouflage, low-light vision,<br />
scent<br />
Saves: Fort +0, Ref +5, Will -1<br />
Abilities: Str 12, Dex 14, Con 11,<br />
Int 9, Wis 8, Cha 10<br />
Skills: Craft(camouflage) +7*, Hide +3*,<br />
Move Silently +3, Spot +3, Swim +9<br />
Feats: Improved Initiative B , Multiattack<br />
Environment: Warm or temperate marsh<br />
Organization: Pack (2–5), pod (5–20),<br />
band (20–40), tribe (50–100)<br />
Challenge Rating: 1<br />
Alignment: Usually neutral evil<br />
Advancement: By character class<br />
Level Adjustment: +1<br />
area have a bitter lengthy blood-feud with nearby gatormen, who<br />
can be just as stubborn and bloodthirsty when it suits them. The<br />
gatormen might have overtaken them long ago if it weren’t <strong>for</strong><br />
the sheer numbers and tenacity of the bog trogs. I must admit<br />
I was staggered by the concentrated volume of the bog trog<br />
population in such a small area. Bog trogs are also known to<br />
have similar conflicts in that region (and in others) with swamp<br />
gobbers who consider them dire enemies (and the two being so<br />
similar in some ways, I don’t blame them).<br />
Though humanoid, bog trogs are very<br />
reptilian, even fish-like, in appearance with<br />
skin that is a dank green and brown in<br />
its natural state. Their culture is advanced<br />
enough to have mastered tool use and<br />
adopted a basic infrastructure though<br />
they are still primitive compared to<br />
humans or even the nearby gatormen.<br />
Swamp gobbers are much more<br />
advanced than both.<br />
Combat<br />
Bog trogs are able and surprisingly<br />
clever combatants. They always attack in<br />
numbers and make heavy use of stealth<br />
and surprise. Once engaged they are unrelenting<br />
and merciless.<br />
Camouflage (Ex): *Bog trogs<br />
automatically change the pigmentation<br />
of their skin to match their<br />
surroundings, granting a +6 racial<br />
bonus to Hide checks. This racial<br />
18 <br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9