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Jason Andresen (order #1578489) - Jump page for Jubei

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Bog Trog<br />

Medium Humanoid (Aquatic)<br />

Hit Dice: 2d8+2 (11 hp)<br />

Initiative: +6<br />

Speed: 30 ft. (6 squares), swim 50 ft.<br />

AC: 19 (+2 Dex, +5 natural, +2 piecemeal<br />

armor), touch 12, flat-footed 17<br />

Attack: Claw +2 melee (1d4+1), or battleaxe<br />

+2 melee (1d8+1/x3), or shortspear<br />

+3 ranged (1d6+1)<br />

Full Attack: 2 claws +2 melee (1d4+1) and bite<br />

+0 melee (1d6), or battleaxe +2 melee<br />

(1d8+1/x3), or shortspear +3 ranged<br />

(1d6+1)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: —<br />

I<br />

think I am one of the few travelers of the Iron Kingdoms<br />

who has ventured a peaceful encounter with the dangerous<br />

swamp-dwellers known as bog trogs. Of course, we don’t<br />

often hear about the violent encounters had with such<br />

creatures because few who encounter them live to tell of it. I<br />

have to consider myself doubly lucky.<br />

My guide was a tradesman who made part of his business<br />

peddling camouflaged gear made by bog trog craftsmen (while<br />

there, I picked up a bog trog parka, which was right on par with<br />

the swamp gobber ponchos I’ve seen<br />

elsewhere). I wasn’t permitted into<br />

the heart of the village, but I learned<br />

much on my visit. Bog trogs are masters<br />

of camouflage, possessing both a<br />

physical capacity <strong>for</strong> altering their skin<br />

pigment to match their environment,<br />

though in a different physiological fashion,<br />

I believe, than a swamp gobber, and<br />

an innate talent <strong>for</strong> camouflaging gear<br />

and just about anything else. For this<br />

reason, one who encounters bog trogs<br />

doesn’t usually know any are nearby<br />

until he is directly among them and<br />

they start closing in.<br />

Bog trogs are vicious and intolerant<br />

creatures though not as bloodthirsty<br />

as some others out there such as<br />

the horrid dregg. They are isolationistic<br />

and very territorial. I understand those in the<br />

Fenn Marsh near the Mirewater River and Fennmar Lake<br />

Special Qualities: Amphibious, camouflage, low-light vision,<br />

scent<br />

Saves: Fort +0, Ref +5, Will -1<br />

Abilities: Str 12, Dex 14, Con 11,<br />

Int 9, Wis 8, Cha 10<br />

Skills: Craft(camouflage) +7*, Hide +3*,<br />

Move Silently +3, Spot +3, Swim +9<br />

Feats: Improved Initiative B , Multiattack<br />

Environment: Warm or temperate marsh<br />

Organization: Pack (2–5), pod (5–20),<br />

band (20–40), tribe (50–100)<br />

Challenge Rating: 1<br />

Alignment: Usually neutral evil<br />

Advancement: By character class<br />

Level Adjustment: +1<br />

area have a bitter lengthy blood-feud with nearby gatormen, who<br />

can be just as stubborn and bloodthirsty when it suits them. The<br />

gatormen might have overtaken them long ago if it weren’t <strong>for</strong><br />

the sheer numbers and tenacity of the bog trogs. I must admit<br />

I was staggered by the concentrated volume of the bog trog<br />

population in such a small area. Bog trogs are also known to<br />

have similar conflicts in that region (and in others) with swamp<br />

gobbers who consider them dire enemies (and the two being so<br />

similar in some ways, I don’t blame them).<br />

Though humanoid, bog trogs are very<br />

reptilian, even fish-like, in appearance with<br />

skin that is a dank green and brown in<br />

its natural state. Their culture is advanced<br />

enough to have mastered tool use and<br />

adopted a basic infrastructure though<br />

they are still primitive compared to<br />

humans or even the nearby gatormen.<br />

Swamp gobbers are much more<br />

advanced than both.<br />

Combat<br />

Bog trogs are able and surprisingly<br />

clever combatants. They always attack in<br />

numbers and make heavy use of stealth<br />

and surprise. Once engaged they are unrelenting<br />

and merciless.<br />

Camouflage (Ex): *Bog trogs<br />

automatically change the pigmentation<br />

of their skin to match their<br />

surroundings, granting a +6 racial<br />

bonus to Hide checks. This racial<br />

18 <br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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