Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Mechagargoyle<br />
Small Construct<br />
Hit Dice: 5d10+10 (37 hp)<br />
Initiative: +5<br />
Speed: 20 ft. (4 squares)<br />
Armor Class: 31 (+1 size, +5 Dex, +15 natural),<br />
touch 16, flat-footed 26<br />
Base Attack/Grapple: +3/+2<br />
Attack: Claw +7 melee (1d4+3 plus 1d6+1<br />
electricity)<br />
Full Attack: 2 claws +7 melee (1d4+3 plus 1d6+1<br />
electricity) and bite +5 melee (1d3+1<br />
plus 1d6+1 electricity)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Spell-like abilities, stunning strike 1d6+1<br />
electricity<br />
When I was still a junior scout in the<br />
Cygnaran military, I made my first trip to<br />
Point Bourne, and it was there that I first<br />
encountered one of these bizarre mechagargoyles.<br />
I had remembered my father telling me about them<br />
when I was quite young. He had that distant look<br />
in his eye that he always got when speaking<br />
of such constructs—that look that<br />
somberly acknowledged that he was just a<br />
poor junker who could at best only hope<br />
to sell parts <strong>for</strong> such a creation, never possessing<br />
the skill or resources to create one himself.<br />
Clearly he thought they were impressive, and<br />
finally viewing one I had to agree. The<br />
mechanika I witnessed was sculpted in<br />
the likeness of magnificent winged<br />
feline, and it sat patiently atop one of<br />
the city’s more garish estates.<br />
Although there is a long-standing<br />
craftsman’s guild in Merin that claims to have originally<br />
mastered the art of mechagargoyle construction, my<br />
father had always insisted that they bore more<br />
esoteric origins. He claimed that only the<br />
crafty faithful of Cyriss could have crafted<br />
such a wonder, although I’ve never found<br />
evidence to back up his claim. The<br />
strange thing about these constructs<br />
that distinguishes them so much is that their internal drive<br />
comes from a spirit that takes residence inside the shell of the<br />
124<br />
<br />
Special Qualities: Construct traits, damage reduction 10/<br />
serricsteel, darkvision 60 ft., low-light<br />
vision, regeneration, vigilance<br />
Saves: Fort +1, Ref +6, Will +3<br />
Abilities: Str 17, Dex 20, Con —,<br />
Int 10, Wis 14, Cha 12<br />
Skills: Balance +9, Climb +7, Hide +11,<br />
Listen +8, Spot +10<br />
Feats: Flyby Attack, Multiattack<br />
Environment: Urban<br />
Organization: Solitary or band (2–5)<br />
Challenge Rating: 6<br />
Alignment: Always neutral<br />
Advancement: 6 HD (Small); 7–10 HD (Medium);<br />
11–15 HD (Large)<br />
Level Adjustment: —<br />
construct, which is itself quite mundane. Only the most finely<br />
constructed <strong>for</strong>ms will attract an animating spirit, and once<br />
one has taken up residence it will never leave its metal body.<br />
Constructing a shell is a rare art, and even the best craftsmen<br />
often find their works spurned by the fickle spirits.<br />
Simplicity seems to be the nature of the mechagargoyle.<br />
They are universal in their purpose,<br />
which is to protect an occupied<br />
building in just about any urban city.<br />
They are very patient creatures,<br />
and despite the residing spirit, I’ve<br />
never witnessed one bearing any personality.<br />
The only thing they require of the tenants<br />
whose buildings they guard is a regular<br />
supply of processed iron, preferably in<br />
bars. Those who fail to provide <strong>for</strong> their<br />
gargoyles soon find them gone.<br />
Mechagargoyles come in all varieties<br />
(from animal shapes, to humanoids, to<br />
even stranger things), although most<br />
are about 3 or 4 feet in height or<br />
length. The craftsmanship required<br />
to construct one is the highest, and<br />
those that bear fine and intricate ornamentation<br />
seem to have a better success<br />
rate in the creation process. For a<br />
construct, they are surprisingly nimble,<br />
and they are quite vigilant in their guard duties. The magic that<br />
binds them together also enables them to fly, as well as exercise<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9