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Jason Andresen (order #1578489) - Jump page for Jubei

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Iron Lich<br />

Iron Lich, 12th-Level Human Wizard<br />

Large Undead (Augmented Humanoid)<br />

Hit Dice: 12d12 (78 hp)<br />

Initiative: +4<br />

Speed: 30 ft. (6 squares; cannot run)<br />

Armor Class: 24 (–1 size, +15 natural),<br />

touch 9, flat-footed 24<br />

Base Attack/Grapple: +6/+15<br />

Attack: Slam +10 melee (1d8+5) or<br />

claw +10 melee (1d8+5) or<br />

+2 quarterstaff +12 melee (1d6+9)<br />

Full Attack: Slam +10 melee (1d8+5) or<br />

claw +10 melee (1d8+5) or<br />

+2 quarterstaff +12/+7 melee (1d6+9)<br />

Space/Reach: 10 ft./10 ft.<br />

Special Attacks: Spells<br />

Special Qualities: +4 turn resistance, cold vulnerability,<br />

damage reduction 10/magic, darkvision<br />

60 ft., energy resistance fire and electricity<br />

20, firebox vulnerability, reliance on fuel,<br />

soul sight, special healing, undead traits<br />

How many times must my research be interrupted? In<br />

this field it seems far too many <strong>for</strong> my liking. I suppose,<br />

it is my choice. I could stay in the university,<br />

studying more ancient tomes than ancient tombs, but<br />

out in the field is where real knowledge and history are found.<br />

One such interrupted dig was deep within the Wyrmwall<br />

Mountains. My team and I had spent weeks searching <strong>for</strong> the hidden<br />

pass that would take us to the tomb of Ardin, archwizard of<br />

Caspia. We found the tomb and set to mapping and disarming the<br />

many traps laid about it. After several days of this, we finally made<br />

our way into the central chamber where Ardin himself was allegedly<br />

interred with the legendary Dirgestaff of Shyrr .<br />

For the life of me, I could not decipher the crawling script<br />

etched into the face of the large stone doors just outside the burial<br />

chamber. I recall my study was cut short by a scream, followed<br />

seconds later by another. My colleagues brandished their weapons,<br />

and I did the same. We stood ready to face whatever horror caused<br />

our bearers outside to shriek in such a way.<br />

Whatever it was now came stomping toward the chamber,<br />

nothing between the doors save us and our blades. Abruptly, several<br />

thralls, covered in more runes than I had ever thought possible,<br />

sallied <strong>for</strong>th from that ancient crumbling archway, followed<br />

by a hissing, steaming monstrosity that I swear had to be a small<br />

steamjack save <strong>for</strong> that hideous human skull atop it, eye sockets<br />

aglow. It turned a malevolent visage upon me and gestured with<br />

114<br />

<br />

Saves: Fort +4, Ref +6, Will +11<br />

Abilities: Str 20, Dex 10, Con —,<br />

Int 19, Wis 16, Cha 16<br />

Skills: Concentration +15, Craft (alchemy) +19,<br />

Craft (steamworks) +19, Decipher Script +19,<br />

Knowledge (arcana) +19, Listen +11,<br />

Search +12, Sense Motive +11,<br />

Spellcraft +21, Spot +11<br />

Feats: Brew Potion, Combat Casting, Craft<br />

Wondrous Item, Create Thrall, Heighten<br />

Spell, Improved Initiative, Lightning<br />

Reflexes, Quicken Spell, Scribe Scroll<br />

Environment: Any land and underground<br />

Organization: Solitary<br />

Challenge Rating: 14<br />

Alignment: Neutral evil<br />

Advancement: By character class<br />

a mechanikal staff. I felt my limbs and joints become rigid as a<br />

board, held fast by its magics. Glancing around as best I could,<br />

I saw I was not the only one affected by the paralytic enchantment;<br />

we were all, every one of us, frozen in place. I remember<br />

thinking about all that I had seen and encountered in my days,<br />

and what an absurd way this was to end them, standing in place<br />

like some slack-jawed buffoon.<br />

But the iron lich stepped past me, toward the sealed tomb, and<br />

spoke a word. The chamber door opened of its own volition, and<br />

the lich disappeared inside. While their master was within, the<br />

thralls amused themselves by torturing and killing my comrades.<br />

Whether they did this <strong>for</strong> their amusement or by their master’s<br />

<strong>order</strong> was beyond me. I simply prayed to Morrow that the magic<br />

would expire be<strong>for</strong>e it came to my turn. I hoped at least to go down<br />

with a fight, and perhaps take a few of them with me.<br />

Moments later, the iron lich returned from Ardin’s chamber,<br />

bearing two staves—the one it bore upon entering and the other<br />

presumably the Dirgestaff of Shyrr. It hissed a few arcane words<br />

and walked out of the tomb, followed diligently by its thrall servitors.<br />

Why did it let us live? I can only assume we were beneath<br />

its notice. It had what it had come <strong>for</strong>—to my everlasting chagrin—and<br />

our presence was of no matter whatsoever. Albeit<br />

several companions of mine lay in a pool of blood, slaughtered<br />

like lambs, I, <strong>for</strong> one, am grateful to have survived the day, and<br />

my encounter with an iron lich.<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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