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Jason Andresen (order #1578489) - Jump page for Jubei

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Bone Grinder Prestige Class<br />

checks than it is to one that grants an armor bonus.<br />

Creature parts intended <strong>for</strong> use in crafting tokens must<br />

be kept fresh, and follow the same guidelines presented under<br />

Creation Restrictions <strong>for</strong> spell enhancers.<br />

Token Creation Costs and DC<br />

Tokens are much like wondrous items and their prices<br />

should be determined using the same guidelines from the<br />

DMG. However, the monster hunter reduces his cost to<br />

create and the effective price based on the HD of the creature<br />

he uses to craft the token. Lesser tokens crafted from<br />

creatures with 1 to 3 HD have their cost to create reduced<br />

by 10%. This 10% reduction is also factored into the<br />

price when determining the XP cost. Even so, bone grinders<br />

almost always sell their tokens <strong>for</strong> the standard price, no<br />

matter how much they might have saved. After all, it was<br />

their hard work that brought down the big nasty critter that<br />

allowed them to save on costs. Using parts from a 4 to 6 HD<br />

creature reduces the cost to create by 20 percent, while parts<br />

from 7 to 9 HD creatures reduce the cost 30%. So, a lesser<br />

token that grants a +5 bonus to Move Silently checks would<br />

have the same price as a cloak of elvenkind. Its price is 2,500<br />

gp and the cost to create is 1,250 gp and 100 XPs. A bone<br />

grinder using parts from a spine ripper, a fairly stealthy 6<br />

HD creature, would only pay 1,000 gp and 80 XPs, though<br />

he’d most likely still charge 2,500 gp <strong>for</strong> the finished token.<br />

See Table 1–2 <strong>for</strong> full details on the cost reductions <strong>for</strong><br />

lesser and greater tokens.<br />

Note: Bone grinders do not risk permanent hit point loss<br />

<strong>for</strong> creating tokens that cost 200 or more XPs. They do suffer<br />

this penalty <strong>for</strong> normal item creation as per the rules in the<br />

IKCG, Chapter Five.<br />

Table 1–2: Cost Reductions from Creature HD<br />

Lesser Token Greater Token Reduction in<br />

Creature HD Creature HD Cost to Create<br />

1–3 11–14 10%<br />

4–6 15–18 20%<br />

7–9 19–22 30%<br />

10–12 23–26 40%<br />

13+ 27+ 50%<br />

Lesser Tokens<br />

Craft (dissection) DC: 15<br />

Craft (alchemy) DC: 20<br />

Price: as per Wondrous Items in the DMG; however,<br />

tokens are exempt from the 150% cost increase<br />

to creating magic items in the Iron Kingdoms<br />

Cost to Create: one-half the price, reduced further by creature’s<br />

HD (see Table 1–2 above)<br />

XP Cost: 1/25 of the adjusted price<br />

230 <br />

Time: 1 day<br />

Sample Abilities (choose one)<br />

+5 bonus to one skill<br />

+2 bonus to one type of save (Fortitude, Reflex or Will)<br />

+1 bonus on all saves<br />

+1 attack bonus (melee or ranged)<br />

+1 damage bonus (melee or ranged)<br />

+1 bonus to AC<br />

Greater Tokens<br />

Craft (dissection) DC: 20<br />

Craft (alchemy) DC: 30<br />

Price: as per Wondrous Items in the DMG; however,<br />

tokens are exempt from the 150% cost increase<br />

to creating magic items in the Iron Kingdoms<br />

Cost to Create: one-half the price, reduced further by creature’s<br />

HD (see Table 1–2 above)<br />

XP Cost: 1/25 of the adjusted price<br />

Time: 1 day<br />

Sample Abilities (choose one)<br />

+10 bonus to one skill<br />

+4 bonus to one type of save (Fortitude, Reflex or Will)<br />

+3 attack bonus (melee or ranged)<br />

+3 damage bonus (melee or ranged)<br />

+2 bonus to one ability<br />

+2 bonus on all saves<br />

+2 bonus to AC<br />

User gains darkvision 60 ft.<br />

User gains poison resistance 5<br />

User gains scent special ability<br />

User gains spell resistance 5<br />

Create a permanent spell enhancer <strong>for</strong> one school of<br />

magic (cost to create = creature’s HD x 350; base price =<br />

2 x cost to create)<br />

Example Spell<br />

Enhancers & Tokens<br />

Spell enhancers, especially those <strong>for</strong> a particular school<br />

of magic, are difficult to come by due in part to the generally<br />

reclusive nature of bone grinders. Even when one is found,<br />

availability is always limited by what the bone grinder has in<br />

stock. Some bone grinders charge a premium <strong>for</strong> enhancers and<br />

tokens made from especially dangerous or rare creatures, far<br />

above and beyond the actual value of the enhancers (as much<br />

as 500 to 3,000 gp extra).<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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