Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Mechanithrall<br />
Medium Undead<br />
Hit Dice: 4d12 (26 hp)<br />
Initiative: +5<br />
Speed: 30 ft. (6 squares)<br />
Armor Class: 21 (+1 Dex, +10 natural),<br />
touch 11, flat-footed 20<br />
Base Attack/Grapple: +2/+5<br />
Attack: Slam +5 melee (1d8+3)<br />
Full Attack: 2 slams +5 melee (1d8+3)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Steamslam 2d6+6<br />
Special Qualities: +2 turn resistance, darkvision 60 ft.,<br />
undead traits<br />
I’ve only once had the un<strong>for</strong>tunate occasion to meet these<br />
foul undead perversions. I was in the company of some<br />
fellow explorers out of Highgate, surveying one of the<br />
many unnamed Scharde Islands. We had just located a<br />
very rare nocturnal species of primate indigenous to this island<br />
alone and had retired to our camp to study the few specimens<br />
we had captured and log our activities <strong>for</strong> the day.<br />
Suddenly, from the darkness of the trees around us<br />
came a strange hissing, like that of a kettle boiling over.<br />
My friend Erlin Caulfield then gave out<br />
a strangled cry. Turning about, I saw a<br />
horrible amalgamation of metal and<br />
desiccated flesh standing over poor<br />
Erlin’s crumpled <strong>for</strong>m. Looking<br />
around, I saw at least a dozen<br />
of these monstrosities assailing<br />
the rest of my party. I<br />
quickly grabbed my trusty<br />
bow and began firing<br />
arrow after arrow into<br />
these “mechanithralls,”<br />
as I came to call them. It<br />
took several arrows to fell<br />
but one of the creatures,<br />
so I quickly changed tactics<br />
and used the swill our guides<br />
had been drinking, called Finger’s<br />
Finest, to best effect. After dousing<br />
them with the liquor and lighting them in<br />
our campfire, my flaming arrows seemed to<br />
have more of an impact on our enemies, as flames generally<br />
do. It is my opinion that the mechanithralls were “called off ”<br />
126<br />
<br />
Saves: Fort +1, Ref +4, Will +4<br />
Abilities: Str 16, Dex 13, Con —,<br />
Int 6, Wis 10, Cha 6<br />
Skills: Climb +7, Hide +5, Listen +3,<br />
Move Silently +5, Spot +3<br />
Feats: Alertness B , Improved Initiative,<br />
Lightning Reflexes<br />
Environment: Any land and underground<br />
Organization: Any<br />
Challenge Rating: 3<br />
Alignment: Usually lawful evil<br />
Advancement: 5–8 HD (Medium)<br />
Level Adjustment: —<br />
somehow, as they then turned in unison and retreated from our<br />
camp. We counted two of our number lost to the attack, and<br />
all of our specimens had escaped their cages in the confusion.<br />
We then hastily packed our gear and retreated to our<br />
boat. We spent the rest of the night anchored in the shallow<br />
cove in which we had come aground,<br />
eyeing the shoreline intently, hoping that<br />
the mechanithralls couldn’t swim. We<br />
steamed <strong>for</strong> Highgate first thing the next<br />
morning. Someone or something had<br />
made those terrible things, and I had the<br />
feeling that I didn’t want to meet him.<br />
Combat<br />
Mechanithralls attack only at<br />
their master’s behest or if they<br />
have been given <strong>order</strong>s to attack<br />
certain beings under specific<br />
circumstances (guarding a door<br />
or passage against intrusion,<br />
<strong>for</strong> example). They never use<br />
weapons, preferring instead to<br />
pummel their foes.<br />
Steamslam (Ex): Once<br />
every 1d4 rounds, a mechanithrall<br />
can use steam built up<br />
in its mechanikal fittings to deliver a powerful slam<br />
attack. For this single slam attack the mechanithrall’s Strength<br />
score is boosted to 22, increasing its slam attack bonus to +8<br />
and damage to 2d6+6.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9