Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Burrow-Mawg<br />
Tiny Magical Beast<br />
Hit Dice: 1d10+2 (7 hp)<br />
Initiative: +4<br />
Speed: 30 ft. (6 squares), burrow 10 ft.<br />
AC: 16 (+2 size, +4 Dex),<br />
touch 16, flat-footed 12<br />
Base Attack/Grapple: +1/-8<br />
Attack: Bite +7 melee (1d6-1)<br />
Full Attack: Bite +7 melee (1d6-1)<br />
and 2 claws +2 melee (1d4-1)<br />
Space/Reach: 2 1 ⁄ 2 ft./0 ft.<br />
Special Attacks: Rage<br />
Special Qualities: Darkvision 60 ft., low-light vision, scent<br />
Burrow-mawgs are despicable little creatures with a<br />
severe hankering <strong>for</strong> flesh. Some people call them<br />
land piranhas, <strong>for</strong> they swarm and consume meat<br />
just like those ravenous fish. I have personally witnessed<br />
them strip a fair-sized ox of its meat in the<br />
span of a few breaths, and I shudder whenever<br />
I think of what these beasts can do to<br />
a man. There are stories of these creatures<br />
catching travelers at night and leaving<br />
nothing but tattered cloth and bones as<br />
the un<strong>for</strong>tunate person’s sole remains<br />
come first light.<br />
In appearance, these fiends resemble<br />
a blend between a badger and a large bat.<br />
They are covered in a layer of dark redbrown<br />
fur with four long, black claws at<br />
the end of each powerful limb. The claws<br />
are easily as long as a man’s finger, and<br />
are meant <strong>for</strong> two<br />
purposes: burrowing<br />
through earth and rending<br />
flesh. They have two<br />
large blood-red eyes that<br />
provide extraordinary<br />
night vision, mucousdripping<br />
upturned snouts that<br />
hone in on living flesh from half a league<br />
away, and pointed, bat-like ears that detect<br />
slight noises across great distances. Their most frightening<br />
feature by far, however, is their strong, prodigious maws<br />
filled with dozens of sharp, serrated fangs—perhaps this is the<br />
source of the name “mawg.” I’m not sure. These curved teeth<br />
22<br />
<br />
Saves: Fort +4, Ref +6, Will +1<br />
Abilities: Str 8, Dex 18, Con 15,<br />
Int 4, Wis 12, Cha 6<br />
Skills: Listen +7*, Spot +7*<br />
Feats: Weapon Finesse<br />
Environment: Temperate <strong>for</strong>est, hill, plains, and<br />
underground<br />
Organization: Pack (10–20) or mob (20–40)<br />
Challenge Rating: 1<br />
Alignment: Always neutral<br />
Advancement: 2–3 HD (Tiny)<br />
Level Adjustment: —<br />
are perfectly suited to sawing through not just meat but also<br />
cartilage and bone. It is said one mawg can grind through a<br />
grown man’s <strong>for</strong>earm in less than two seconds.<br />
Hints of burrow-mawgs in the vicinity are in the wildness<br />
of their movements and their scenting habits. When<br />
on the hunt, these boisterous monsters chitter<br />
and sniffle, and once the prey is scented, they<br />
squeal at full volume while skittering toward<br />
their target. They rely almost solely on their<br />
remarkable sense of smell and hearing whenever<br />
abroad during the daylight hours, <strong>for</strong> these<br />
creatures are nearly blind except at night,<br />
during which a mawg’s vision is significantly<br />
acute. In fact, these beasties nearly always<br />
surface at night, preferring to<br />
hide away in their burrows<br />
and sleep during daylight.<br />
One way to keep them at bay<br />
is with light, but if they have<br />
not eaten in some time,<br />
light or no, the creatures<br />
will eventually overcome<br />
their misgivings in <strong>order</strong> to<br />
sate their ravenous appetites.<br />
Some use this voracious<br />
appetite against them, <strong>for</strong> they<br />
will fearlessly venture into danger<br />
<strong>for</strong> food. In fact, it is surmised that during<br />
times of scarcity they tend to eat one another. This coupled<br />
with the fact burrow-mawgs will leap into a fire pit to chase<br />
after meat is most likely what keeps the population of these<br />
horrid beasts under some measure of control.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9