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Jason Andresen (order #1578489) - Jump page for Jubei

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its skill to wrest in<strong>for</strong>mation from them about other potential<br />

victims or enemies. It is semi-incorporeal, having physical limbs<br />

and weapons but an incorporeal torso. It walks slowly and clumsily<br />

but is able to fly well.<br />

Improved Grab (Ex): To use this ability, the excrutiator<br />

must hit a Medium or smaller opponent with a claw attack.<br />

It can then attempt to start a grapple as a free action without<br />

provoking an attack of<br />

opportunity. Subdued victims<br />

are usually strapped onto a<br />

nearby torture device.<br />

Lingering Torment (Ex):<br />

Excruciators can opt to make<br />

weapon and bite attacks as<br />

subdual instead of regular<br />

damage with no penalty to hit.<br />

These subdual attacks are particularly<br />

painful; their weapons<br />

are all designed to maximize<br />

pain. Anyone suffering subdual<br />

damage from an excruciator receives<br />

a –4 circumstance penalty to<br />

Concentration or similar skill checks<br />

(which includes reloading a firearm).<br />

Painwrack (Su): If not engaged in<br />

combat and the excruciator has an incapacitated<br />

victim, it can cause projected<br />

pain onto anyone within a 60-foot radius<br />

who fails a Will save (DC 17). The save<br />

DC is Charisma-based. The excruciator<br />

must first succeed on a Profession (torturer)<br />

skill check at a DC of 18 + the Wisdom<br />

modifier of victim. The effect is exactly the<br />

same as the spell symbol of pain within the radius. If the<br />

skill check succeeds by 10 or more, there is a –4 penalty<br />

to resist the effect. This lasts <strong>for</strong> an additional 2d4 rounds<br />

after the excruciator is interrupted.<br />

Replenishing Sadism (Su): An excruciator can regenerate<br />

half the subdual damage it causes to others by inflicting its lingering<br />

torment ability upon them. There<strong>for</strong>e if an excruciator<br />

causes 10 points of subdual damage, it regenerates 5 hp.<br />

Semi-Incorporeal Form (Su): While the excruciator’s torso<br />

is always incorporeal, its limbs and head always remain corporeal.<br />

As a result, excruciator’s are subject to the attacks of both<br />

corporeal and incorporeal creatures. However, since its body<br />

is divided roughly in half between these two states, there is a<br />

20% chance that any attack will miss (positive energy, negative<br />

energy, <strong>for</strong>ce effects such as magic missile, and attacks made<br />

with ghost touch weapons are not subject to this miss chance).<br />

In addition, due to the incorporeal nature of the excruciator’s<br />

torso it can move through tiny spaces (2 1⁄2 by 2 1⁄2 feet)<br />

without penalty and squeeze through diminutive spaces (1 by<br />

67<br />

<br />

Excrutiator<br />

1 foot). While squeezing through a diminutive space its movement<br />

speed is halved, and the excruciator suffers a –4 penalty<br />

to attack rolls and AC.<br />

Treasure<br />

Although not attached to items, excruciators keep and store<br />

possessions owned by victims—which can accumulate into an<br />

impressive horde. Their imaginative torture devices sell well to<br />

certain collectors. The oldest excruciators<br />

may also have valuable weapons<br />

or coins from the Orgoth Empire.<br />

The best treasure of the excruciator is its<br />

journal(s), some of which contain extremely valuable<br />

in<strong>for</strong>mation to those who can translate them.<br />

Legends<br />

& Lore<br />

CoMMoN: None.<br />

UNCoMMoN: These intelligent<br />

spirits haunt Orgoth ruins<br />

or sometimes relocate to other<br />

abandoned torture facilities. They<br />

choose lairs that have functioning (or<br />

repairable) torture implements.<br />

RARE: Victims killed by excruciators<br />

rise as thralls in service to them.<br />

More powerful undead are also<br />

sometimes enslaved into service.<br />

obSCURE: True excruciators<br />

arise from the evil souls of Orgoth<br />

torture masters, who conducted dark rites<br />

during interrogations. They know innumerable<br />

secrets of causing suffering and are keepers of<br />

much lore that has been lost. Excruciators can cause pain even to<br />

those who are normally immune. It may be possible to bargain<br />

to be spared by an excruciator by promising to bring other victims<br />

who know more valuable in<strong>for</strong>mation.<br />

Hooks<br />

Adventurers are hired by an influential wizard of Ceryl to<br />

investigate an old Orgoth complex in the Wyrmwall Mountains.<br />

He seeks a number of books kept by the head inquisitor who had<br />

run the prisons. These are actually the journals of an excruciator,<br />

and the wizard is an infernalist seeking lore <strong>for</strong> dark bargains. Not<br />

only will the adventurers face the excruciator, but they will have to<br />

deal with their employer—once the books are in his hands, he will<br />

try to eliminate them by summoning infernal myrmidons.<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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