Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Eldritch<br />
Feats: Eldritch gain Alertness, Combat Casting, Improved<br />
Eldritch Weaknesses: Eldritch are vulnerable to blessed weap-<br />
Initiative, and Lightning Reflexes as bonus feats, assuming ons and holy water and suffer regular damage (ignoring damage<br />
that the base creature does not already have these feats. reduction) from weapons made of entirely organic materials<br />
Environment: Any land and underground<br />
(such as bone or wood). Each year an eldritch must commit a<br />
organization: Solitary<br />
Challenge Rating: Same as base creature +4<br />
Alignment: Always neutral evil<br />
Advancement: By character class<br />
series of thirteen ritualistic murders. If it fails to complete this<br />
ritual, it suffers 1 Strength damage per week until the murders are<br />
completed. The eldritch cannot fall below 1 Str.<br />
Eldritch Characters<br />
Level Adjustment: Same as base creature +6<br />
Combat<br />
Eldritch prefer to take their prey unawares and defenseless,<br />
using subterfuge and magic to achieve both of these goals.<br />
Ability Score Loss (Su): An eldritch may<br />
elect to use this ability after making a successful<br />
touch attack. The victim must make<br />
a Fortitude save (DC 10 + 1/2 eldritch’s<br />
HD + Charisma modifier) or suffer<br />
1d4+1 points of temporary damage to<br />
one ability score of the eldritch’s choice.<br />
Create Sythyss (Su): An eldritch<br />
may only create and control a<br />
number of spawn equal to<br />
its Charisma modifier. If<br />
an eldritch slays an elf by<br />
draining its Constitution,<br />
it may choose to raise the<br />
creature as a sythyss. The<br />
newly raised sythyss is<br />
under the command of<br />
the eldritch that created<br />
it and remains enslaved<br />
until its master dies, at<br />
which time the sythyss<br />
crumbles to dust.<br />
Darkvision (Ex):<br />
This ability replaces the<br />
character’s low-light<br />
vision and has a range of 120 feet.<br />
Immunities (Ex): Eldritch are immune to cold, electricity,<br />
and polymorph.<br />
Spell-like Abilities (Sp): An eldritch gains the following<br />
spell-like abilities. At will—charm animal (DC 14), charm person<br />
(DC 14), chill touch (DC 14), disguise self, dispel magic, expeditious<br />
Eldritch are always neutral evil, which<br />
causes characters of certain classes to lose<br />
their class abilities. In addition, certain classes<br />
suffer additional penalties and bonuses.<br />
Clerics and paladins lose their ability<br />
to cast divine spells and class<br />
abilities, but gain the following<br />
special abilities:<br />
Aura of Desecration<br />
(Su): This despoiling<br />
aura acts as a<br />
permanent desecrate<br />
spell centered upon<br />
the eldritch and<br />
emanating out to a range<br />
of 25 feet.<br />
Rebuke Undead<br />
(Ex): Eldritch gain<br />
the ability to rebuke<br />
undead as an evil cleric<br />
equal to their current<br />
cleric or paladin level<br />
with a +4 circumstance<br />
bonus to rebuke checks.<br />
Word of Despair<br />
(Su): This ability can be<br />
used once per day <strong>for</strong><br />
each level of cleric or<br />
paladin the eldritch has<br />
and is considered to be<br />
a free action (but only once per round). With a single word the<br />
eldritch can cause overwhelming despair in an opponent, who<br />
must succeed at a Will save (DC 10 + 1/2 eldritch’s HD +<br />
Charisma modifier) or be paralyzed with fear <strong>for</strong> 1d4 rounds.<br />
Sythyss<br />
retreat, protection from good; 3/day—alter self, charm monster (DC 17),<br />
contagion (mummy rot) (DC 17), haste, hold person (DC 16), invis-<br />
Sythyss are undead servants created by eldritch. They do not<br />
ibility, suggestion (DC 16); 1/day—bestow curse (DC 17), circle of<br />
show the horrid rotting changes that an eldritch undergoes, but<br />
death (DC 19), dominate person (DC 18), finger of death (DC 20), hold<br />
they do gain a deathly pallor sometimes accompanied by other<br />
monster (DC 18). Caster level 14th or eldritch’s HD, whichever is<br />
markings. “Sythyss” is an acquired template that can be added to<br />
greater (save DC 10 + spell level + Charisma modifier).<br />
any elven humanoid (referred to hereafter as the base creature).<br />
Spell Resistance (Ex): Eldritch have spell resistance 11 +<br />
A sythyss uses all the base creature’s statistics and special abilities<br />
character level.<br />
except as noted here.<br />
64 <br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9