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Jason Andresen (order #1578489) - Jump page for Jubei

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Ogrun<br />

Ogrun, 1st-Level Warrior<br />

Large Humanoid (Ogrun)<br />

Hit Dice: 1d8+1+1d8* (hp 10)<br />

Initiative: +4<br />

Speed: 40 ft. (8 squares)<br />

Armor Class: 14 (–1 size, +2 natural, +3 studded<br />

leather armor), touch 9, flat-footed 14<br />

Base Attack/Grapple: +1/+8<br />

Attack: Ogrun warcleaver +3 melee<br />

(2d8+4/x3)<br />

Full Attack: Ogrun warcleaver +3 melee<br />

(2d8+4/x3)<br />

Space/Reach: 10 ft./10 ft.<br />

Special Attacks: —<br />

Special Qualities: Ogrun traits<br />

Ever since my cruel enslavement in the mines of the<br />

so-called “black ogrun” I have wondered how any<br />

species related to them could be so trusted by the<br />

dwarves of Rhul. It also puzzled me that there<br />

are ogrun in the service of Lord Toruk,<br />

dragon tyrant of Cryx; it is hard to<br />

imagine two more dissimilar<br />

cultures. This was a mystery I<br />

felt driven to solve.<br />

There are several ogrun<br />

towns in Rhul with well-traveled<br />

roads connecting to the dwarven<br />

cities and outposts. The ogrun<br />

are not as skilled in stonework<br />

as their neighbors, but in some<br />

cases have bartered <strong>for</strong> construction<br />

contracts. To my eyes their<br />

homes are well-built, each extended<br />

family sharing a single sizeable keep.<br />

They settle in groups of multiple<br />

families, called conclaves, with towns<br />

numbering a thousand ogrun at most.<br />

Patrol duties are divided up among the<br />

various korune (a word which translates<br />

loosely as “lord” in the Molgur-Og dialect they speak), which<br />

preside over the warriors of the community. Becoming a korune<br />

is purely a matter of fighting prowess and having earned the loyalty<br />

of other ogrun. Once even a single ogrun has sworn fealty<br />

to another, that ogrun becomes a korune.<br />

Fights between warriors loyal to different korune are com-<br />

134<br />

<br />

Saves: Fort +5, Ref +0, Will –2<br />

Abilities: Str 17, Dex 11, Con 12,<br />

Int 8, Wis 7, Cha 8<br />

Skills: Craft (weaponsmithing) +2,<br />

Intimidate +5, <strong>Jump</strong> +9<br />

Feats: Improved Initiative<br />

Environment: Any mountains<br />

Organization: Korune gang (2–10), extended family<br />

(11–30), conclave (31–100), or<br />

town (101–1,000)<br />

Challenge Rating: 1<br />

Alignment: Usually chaotic good or chaotic evil<br />

Advancement: By character class<br />

Level Adjustment: +1<br />

mon and arguably more frequent than bloodshed with outsiders.<br />

These fights can be deadly and lack the strict rules governing<br />

feuds between dwarven clans. Those korune who amass too<br />

many warriors under their leadership are often set upon by lesser<br />

rivals, keeping any one leader from gaining too much power.<br />

Ogrun are not yet as common in human society as they are<br />

in the dwarven kingdom; they are a far rarer sight than trollkin<br />

or gobbers, but have gained acceptance in certain communities.<br />

Ogrun make excellent laborers due to their size and strength, but<br />

also face prejudices by those who view them as primitive and<br />

dangerous. They are more likely to be found in Khador<br />

and Cygnar than the other kingdoms, generally<br />

settling in mountain communities.<br />

Recognizing an ogrun is quite<br />

easy, as they look like no other<br />

civilized species, standing at<br />

least 8 feet in height, sometimes<br />

9, with long arms,<br />

strong hands, and muscular<br />

bodies always ready <strong>for</strong> a<br />

fight. Ogrun live reasonably<br />

long life-spans, almost as<br />

long as humans on average,<br />

with most living at least to their mid 70s and some rare<br />

few as long as 90 years.<br />

Most ogrun worship the same primitive mother-goddess<br />

as many trollkin and gobbers—an entity named Dhunia—and<br />

believe their souls are reborn when they die. The ogrun have<br />

taken the concept of reincarnation to another level; they believe<br />

honor (or lack thereof) in one life influences the next, and their<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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