Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Ogrun<br />
Ogrun, 1st-Level Warrior<br />
Large Humanoid (Ogrun)<br />
Hit Dice: 1d8+1+1d8* (hp 10)<br />
Initiative: +4<br />
Speed: 40 ft. (8 squares)<br />
Armor Class: 14 (–1 size, +2 natural, +3 studded<br />
leather armor), touch 9, flat-footed 14<br />
Base Attack/Grapple: +1/+8<br />
Attack: Ogrun warcleaver +3 melee<br />
(2d8+4/x3)<br />
Full Attack: Ogrun warcleaver +3 melee<br />
(2d8+4/x3)<br />
Space/Reach: 10 ft./10 ft.<br />
Special Attacks: —<br />
Special Qualities: Ogrun traits<br />
Ever since my cruel enslavement in the mines of the<br />
so-called “black ogrun” I have wondered how any<br />
species related to them could be so trusted by the<br />
dwarves of Rhul. It also puzzled me that there<br />
are ogrun in the service of Lord Toruk,<br />
dragon tyrant of Cryx; it is hard to<br />
imagine two more dissimilar<br />
cultures. This was a mystery I<br />
felt driven to solve.<br />
There are several ogrun<br />
towns in Rhul with well-traveled<br />
roads connecting to the dwarven<br />
cities and outposts. The ogrun<br />
are not as skilled in stonework<br />
as their neighbors, but in some<br />
cases have bartered <strong>for</strong> construction<br />
contracts. To my eyes their<br />
homes are well-built, each extended<br />
family sharing a single sizeable keep.<br />
They settle in groups of multiple<br />
families, called conclaves, with towns<br />
numbering a thousand ogrun at most.<br />
Patrol duties are divided up among the<br />
various korune (a word which translates<br />
loosely as “lord” in the Molgur-Og dialect they speak), which<br />
preside over the warriors of the community. Becoming a korune<br />
is purely a matter of fighting prowess and having earned the loyalty<br />
of other ogrun. Once even a single ogrun has sworn fealty<br />
to another, that ogrun becomes a korune.<br />
Fights between warriors loyal to different korune are com-<br />
134<br />
<br />
Saves: Fort +5, Ref +0, Will –2<br />
Abilities: Str 17, Dex 11, Con 12,<br />
Int 8, Wis 7, Cha 8<br />
Skills: Craft (weaponsmithing) +2,<br />
Intimidate +5, <strong>Jump</strong> +9<br />
Feats: Improved Initiative<br />
Environment: Any mountains<br />
Organization: Korune gang (2–10), extended family<br />
(11–30), conclave (31–100), or<br />
town (101–1,000)<br />
Challenge Rating: 1<br />
Alignment: Usually chaotic good or chaotic evil<br />
Advancement: By character class<br />
Level Adjustment: +1<br />
mon and arguably more frequent than bloodshed with outsiders.<br />
These fights can be deadly and lack the strict rules governing<br />
feuds between dwarven clans. Those korune who amass too<br />
many warriors under their leadership are often set upon by lesser<br />
rivals, keeping any one leader from gaining too much power.<br />
Ogrun are not yet as common in human society as they are<br />
in the dwarven kingdom; they are a far rarer sight than trollkin<br />
or gobbers, but have gained acceptance in certain communities.<br />
Ogrun make excellent laborers due to their size and strength, but<br />
also face prejudices by those who view them as primitive and<br />
dangerous. They are more likely to be found in Khador<br />
and Cygnar than the other kingdoms, generally<br />
settling in mountain communities.<br />
Recognizing an ogrun is quite<br />
easy, as they look like no other<br />
civilized species, standing at<br />
least 8 feet in height, sometimes<br />
9, with long arms,<br />
strong hands, and muscular<br />
bodies always ready <strong>for</strong> a<br />
fight. Ogrun live reasonably<br />
long life-spans, almost as<br />
long as humans on average,<br />
with most living at least to their mid 70s and some rare<br />
few as long as 90 years.<br />
Most ogrun worship the same primitive mother-goddess<br />
as many trollkin and gobbers—an entity named Dhunia—and<br />
believe their souls are reborn when they die. The ogrun have<br />
taken the concept of reincarnation to another level; they believe<br />
honor (or lack thereof) in one life influences the next, and their<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9