Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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put a pistol to my head and pulled the bloody trigger!).<br />
Had we just been waylaid by remnants of an ancient people<br />
known as the Tharn? I must admit I believe so. Barbarians of<br />
any kind are extremely rare in Immoren proper these days, and<br />
the Tharn must truly be on the verge of extinction. I surmise<br />
that’s why they were so keen to recover their man. In any case, I’m<br />
entertaining the idea of finding some hearty souls to accompany<br />
me back into those damnable woods to see if I can uncover more.<br />
Now where’s my bloody pistol?<br />
Combat<br />
The Tharn<br />
have the ability<br />
to “channel<br />
the Wurm.” While they often<br />
tend to engage their opponents<br />
traditionally with sword or axe,<br />
the barbarians willingly eschew their<br />
blades <strong>for</strong> their chaos frenzy, which they<br />
call the Gift of the Devourer.<br />
Chaos Frenzy (Su): Tharn can enter<br />
a barbarian-like rage that brings to the<br />
surface their more bestial nature. While<br />
frenzied, they gain denser musculature<br />
and a thickened hide. Twice per<br />
day, tharn are able to chaos<br />
frenzy with the same duration<br />
and effects as barbarian<br />
rage, except that they also<br />
gain the following<br />
benefits: a +4<br />
bonus to natural<br />
armor, a +5 bonus<br />
to Will saves (instead<br />
of a +2 bonus),<br />
the scent ability,<br />
wolf-like fangs, and sharp<br />
black claws. Tharn can track<br />
via scent while in chaos<br />
frenzy; however, once<br />
the chaos frenzy ends, they must make new Survival checks<br />
to keep tracking their prey via normal means.<br />
Skills (Ex): Tharn have a +2 racial bonus to Survival<br />
checks. *Tharn use their Strength modifier instead of their<br />
Charisma modifier <strong>for</strong> Intimidate checks.<br />
Treasure<br />
The only treasure to be found among these depraved savages<br />
is the various weapons and other items that <strong>for</strong>merly belonged<br />
to their victims.<br />
167 <br />
Tharn<br />
Legends & Lore<br />
CoMMoN: The Tharn were once a barbarian tribe in the<br />
Thornwood region.<br />
UNCoMMoN: The barbaric Tharn are a cursed lot who are<br />
said to eat people.<br />
RARE: The knights of Cygnar supposedly wiped the Tharn<br />
out ages ago, yet some<br />
of these Devourerreveringsavages<br />
reside in the<br />
Thornwood to<br />
this day. After<br />
enduring the<br />
Ten Ills imposed by<br />
Morrow ages ago,<br />
they turned toward<br />
dark and savage<br />
magics in <strong>order</strong><br />
to survive.<br />
obSCURE:<br />
The Tharn have embroiled<br />
themselves in a sinister pact of<br />
some sort, and they must ritually<br />
bestow one soul to<br />
the dark <strong>for</strong>ces during<br />
certain moon cycles.<br />
(The three moons of<br />
Caen have a complex<br />
dance, but a correct alignment<br />
will occur on average<br />
once every three months.)<br />
Hooks<br />
Traveling through or<br />
near the Thornwood,<br />
the PCs are attacked<br />
by a band of<br />
bloodthirsty<br />
barbarians.<br />
Their apparent<br />
leader wields a peculiar greatsword that emits waves of power.<br />
Scrutiny reveals it to possibly be a long lost weapon of a great<br />
Cygnaran knight who had fallen in battle ages ago when the<br />
royal <strong>order</strong> fought tribes of barbarians called the Tharn somewhere<br />
within the Dragonspine Peaks. It is believed that the<br />
<strong>order</strong> would pay substantially to regain the blade.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9