Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Gremlin<br />
Tiny Fey (Grymkin)<br />
Hit Dice: 1/2 d6 (1 hp)<br />
Initiative: +2<br />
Speed: 20 ft. (4 squares)<br />
AC: 14 (+2 size, +2 Dex),<br />
touch 14, flat-footed 12<br />
Base Attack/Grapple: +0/-12<br />
Attack: Bite –2 melee (1d2–4) or<br />
shortspear +4 ranged (1d3–4)<br />
Full Attack: Bite –2 melee (1d2–4) or shortspear –2 melee<br />
(1d3–4) or shortspear +4 ranged (1d3–4)<br />
Space/Reach: 2 1 ⁄2/0 ft.<br />
Special Attacks: Glitch<br />
Special Qualities: Darkvision 90 ft., device merge, low-light<br />
vision, natural invisibility<br />
Saves: Fort +0, Ref +4, Will +2<br />
Reviled by mechanics, engineers, and priests of<br />
Cyriss, gremlins are the bane of steamwork, clockwork,<br />
and other complicated metal devices. Not<br />
only are gremlins infamous <strong>for</strong> making constructs<br />
such as steamjacks malfunction, they are also noted <strong>for</strong> the<br />
often cruel mischief they visit upon others.<br />
In my ef<strong>for</strong>ts to uncover more in<strong>for</strong>mation about these<br />
roundly despised grymkin, I made provision to accompany<br />
Aliss Holm, one of Corvis’s six expert exgremlinators, on one<br />
of her routine visits to Engines East.<br />
Within the industrious facility, I noted the presence of<br />
a number of domestic felines that I assumed were present<br />
to keep the number of rats down. Aliss in<strong>for</strong>med me that<br />
not only do they keep the rats under control, but they also<br />
serve the same purpose as regards gremlins. Cats hate gremlins<br />
and hunt them in preference to other prey. For their<br />
part, gremlins fear cats and will not attack one unless they<br />
outnumber it at least three to one. Should an establishment’s<br />
cats evince unease or start to disappear, it is usually<br />
a clear indicator that the gremlins<br />
are on the rise.<br />
Aliss presented me with<br />
the corpse of a recently<br />
killed gremlin <strong>for</strong> study. For<br />
the subject of such loathing,<br />
the gremlin presented a surprisingly<br />
comical appearance, with a<br />
disproportionately large round<br />
head balanced precariously atop a<br />
86<br />
<br />
Abilities: Str 2, Dex 15, Con 10,<br />
Int 10, Wis 11, Cha 8<br />
Skills: Balance +5, Climb +7*, Craft (junk<br />
metal) +4, Disable Device +10, Hide +13,<br />
<strong>Jump</strong> +1, Listen +7, Move Silently +5,<br />
Open Lock +5, Spot +5<br />
Feats: Ability Focus (Device Merge, Glitch) B ,<br />
Alertness<br />
Environment: Urban<br />
Organization: Gang (2–5), pack (6–20), or<br />
horde (21–50)<br />
Challenge Rating:<br />
Alignment: Always chaotic neutral<br />
Advancement: 1–2 HD (Tiny)<br />
Level Adjustment: —<br />
1 ⁄4<br />
scrawny neck, a rotund potbelly, and short spindly limbs ending<br />
in oversized hands and feet. Its hairless pale gray skin was<br />
slightly metallic, its head dominated by a large needle-toothed<br />
mouth, two tiny silver eyes, a pair of extremely long pointed<br />
ears, and a complete lack of apparent nose.<br />
Far from being defenseless, gremlins scavenge and utilize<br />
discarded scraps of metal to create various gadgets. They favor<br />
miniature spears <strong>for</strong> use as weapons, basic levers, and even<br />
crude lockpicks, bind springs to their feet to aid in jumping,<br />
and create grappling hooks, caltrops, and other sundry devices<br />
out of old wire, nails, and cogs.<br />
Gremlins reproduce in bizarre manner, by physically<br />
merging with an appropriate and fully operational device,<br />
oftentimes ruining it in the process. At the end of a week<br />
thus merged, a new gremlin is born, and both parent and<br />
duplicate emerge from the device. Particularly large devices,<br />
such as those used in factories, may be plagued by a number<br />
of merged gremlins, leading to continual malfunction<br />
and eventual collapse. It is of no com<strong>for</strong>t to the engineers<br />
of the kingdoms that gremlins<br />
do not merge with inert<br />
or broken down machinery,<br />
and the engineers’ irritation<br />
is further aggravated by the<br />
fact that merged gremlins are<br />
best removed by a skilled (and expensive)<br />
exgremlinator utilizing the appropriate<br />
paraphernalia.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9