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Jason Andresen (order #1578489) - Jump page for Jubei

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Gremlin<br />

Tiny Fey (Grymkin)<br />

Hit Dice: 1/2 d6 (1 hp)<br />

Initiative: +2<br />

Speed: 20 ft. (4 squares)<br />

AC: 14 (+2 size, +2 Dex),<br />

touch 14, flat-footed 12<br />

Base Attack/Grapple: +0/-12<br />

Attack: Bite –2 melee (1d2–4) or<br />

shortspear +4 ranged (1d3–4)<br />

Full Attack: Bite –2 melee (1d2–4) or shortspear –2 melee<br />

(1d3–4) or shortspear +4 ranged (1d3–4)<br />

Space/Reach: 2 1 ⁄2/0 ft.<br />

Special Attacks: Glitch<br />

Special Qualities: Darkvision 90 ft., device merge, low-light<br />

vision, natural invisibility<br />

Saves: Fort +0, Ref +4, Will +2<br />

Reviled by mechanics, engineers, and priests of<br />

Cyriss, gremlins are the bane of steamwork, clockwork,<br />

and other complicated metal devices. Not<br />

only are gremlins infamous <strong>for</strong> making constructs<br />

such as steamjacks malfunction, they are also noted <strong>for</strong> the<br />

often cruel mischief they visit upon others.<br />

In my ef<strong>for</strong>ts to uncover more in<strong>for</strong>mation about these<br />

roundly despised grymkin, I made provision to accompany<br />

Aliss Holm, one of Corvis’s six expert exgremlinators, on one<br />

of her routine visits to Engines East.<br />

Within the industrious facility, I noted the presence of<br />

a number of domestic felines that I assumed were present<br />

to keep the number of rats down. Aliss in<strong>for</strong>med me that<br />

not only do they keep the rats under control, but they also<br />

serve the same purpose as regards gremlins. Cats hate gremlins<br />

and hunt them in preference to other prey. For their<br />

part, gremlins fear cats and will not attack one unless they<br />

outnumber it at least three to one. Should an establishment’s<br />

cats evince unease or start to disappear, it is usually<br />

a clear indicator that the gremlins<br />

are on the rise.<br />

Aliss presented me with<br />

the corpse of a recently<br />

killed gremlin <strong>for</strong> study. For<br />

the subject of such loathing,<br />

the gremlin presented a surprisingly<br />

comical appearance, with a<br />

disproportionately large round<br />

head balanced precariously atop a<br />

86<br />

<br />

Abilities: Str 2, Dex 15, Con 10,<br />

Int 10, Wis 11, Cha 8<br />

Skills: Balance +5, Climb +7*, Craft (junk<br />

metal) +4, Disable Device +10, Hide +13,<br />

<strong>Jump</strong> +1, Listen +7, Move Silently +5,<br />

Open Lock +5, Spot +5<br />

Feats: Ability Focus (Device Merge, Glitch) B ,<br />

Alertness<br />

Environment: Urban<br />

Organization: Gang (2–5), pack (6–20), or<br />

horde (21–50)<br />

Challenge Rating:<br />

Alignment: Always chaotic neutral<br />

Advancement: 1–2 HD (Tiny)<br />

Level Adjustment: —<br />

1 ⁄4<br />

scrawny neck, a rotund potbelly, and short spindly limbs ending<br />

in oversized hands and feet. Its hairless pale gray skin was<br />

slightly metallic, its head dominated by a large needle-toothed<br />

mouth, two tiny silver eyes, a pair of extremely long pointed<br />

ears, and a complete lack of apparent nose.<br />

Far from being defenseless, gremlins scavenge and utilize<br />

discarded scraps of metal to create various gadgets. They favor<br />

miniature spears <strong>for</strong> use as weapons, basic levers, and even<br />

crude lockpicks, bind springs to their feet to aid in jumping,<br />

and create grappling hooks, caltrops, and other sundry devices<br />

out of old wire, nails, and cogs.<br />

Gremlins reproduce in bizarre manner, by physically<br />

merging with an appropriate and fully operational device,<br />

oftentimes ruining it in the process. At the end of a week<br />

thus merged, a new gremlin is born, and both parent and<br />

duplicate emerge from the device. Particularly large devices,<br />

such as those used in factories, may be plagued by a number<br />

of merged gremlins, leading to continual malfunction<br />

and eventual collapse. It is of no com<strong>for</strong>t to the engineers<br />

of the kingdoms that gremlins<br />

do not merge with inert<br />

or broken down machinery,<br />

and the engineers’ irritation<br />

is further aggravated by the<br />

fact that merged gremlins are<br />

best removed by a skilled (and expensive)<br />

exgremlinator utilizing the appropriate<br />

paraphernalia.<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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