Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Gatorman<br />
Large Monstrous Humanoid (Reptilian)<br />
Hit Dice: 3d8+9 (22 hp)<br />
Initiative: +5<br />
Speed: 30 ft. (6 squares), swim 20 ft.<br />
AC: 14 (-1 size, +1 Dex, +4 natural),<br />
touch 10, flat-footed 13<br />
Base Attack/Grapple: +3/+9<br />
Attack: Bite +4 melee (1d8+2) or<br />
heavy mace +4 melee (2d6+2)<br />
Full Attack: Bite +4 melee (1d8+2) and<br />
2 claws –1 melee (1d6+1) and<br />
tail –1 melee (1d8+1); or<br />
heavy mace +4 melee (2d6+2)<br />
Space/Reach: 10 ft./10 ft.<br />
Special Attacks: Improved grab<br />
Not many people are aware of the secretive gatormen<br />
who occupy the dark, looming swamps of Cygnar.<br />
So elusive are these creatures that most believe them<br />
only to be a myth. A region like Cygnar sees its<br />
fair share of oversized gators from time to time (though you<br />
should see those that hide among the salty crags of the Broken<br />
Coast—those are some beasts I tell you!), so it’s no surprise<br />
that folks would assume a sighting of such a strange creature<br />
to be an exaggeration of the mundane. I, however, can tell you<br />
that they are no myth at all.<br />
Perhaps one of the reasons they are so rare is because of<br />
their stealthy nature. Much like regular gators, gatormen<br />
prefer to lie silently in wait <strong>for</strong> their<br />
prey, and I have found them to be<br />
crafty, tenacious, and—above and<br />
beyond all else—patient<br />
hunters. They have a<br />
penchant <strong>for</strong> laying<br />
traps, and this is how<br />
I encountered them.<br />
We had wandered up<br />
the Black River into<br />
their area and, given their<br />
territorial nature, an encounter was imminent. It was around<br />
a conspicuously shady bend that my guide’s steamship became<br />
entangled in debris. And that’s when they struck.<br />
They herded us into their village, and I was able to learn a<br />
great deal very quickly. Their tribal society is stereotypical in<br />
many ways. They are presided over by a shaman (who typically<br />
keeps a few acolytes under his wing), and males and females<br />
adopt the usual tribal roles.<br />
74<br />
<br />
Special Qualities: Darkvision 30 ft., hold breath, scent<br />
Saves: Fort +4, Ref +4, Will +3<br />
Abilities: Str 14, Dex 12, Con 16,<br />
Int 10, Wis 10, Cha 10<br />
Skills: Hide +6*, Move Silently +6,<br />
Spot +6, Swim +10<br />
Feats: Improved Initiative, Stealthy<br />
Environment: Warm or temperate marsh<br />
Organization: Pack (2–5), pod (5–20),<br />
tribe (20–80)<br />
Challenge Rating: 2<br />
Alignment: Usually neutral<br />
Advancement: By character class<br />
Level Adjustment: +3<br />
Childrearing is a bit more of a communal thing. Like most<br />
reptiles, gatormen (or I should say gatorwomen) lay eggs, and<br />
these are kept in a large incubation mound in the center of the<br />
village. The young are <strong>for</strong>ced to grow up quickly, and half of<br />
the ranks of any hunting party are typically made up of juveniles<br />
(brash and eager to prove themselves, I’ll note as well).<br />
Despite their fierce nature, gatormen are not overly malicious<br />
creatures. They are far more intelligent than one might<br />
assume, and they can certainly be reasoned with (I must warn<br />
you of their incredible stubbornness, however). The<br />
shaman leading the pod that had captured my crew<br />
was a wise and crafty old lizard. He saw benefit<br />
in allowing us to bargain <strong>for</strong> our<br />
lives—and that benefit just so<br />
happened to be my enchanted<br />
Rhulic master <strong>for</strong>eman’s<br />
goggles. Acquiring<br />
that handy tool had<br />
been quite a task,<br />
but all told I think I<br />
much prefer actually having<br />
a head to wear goggles<br />
upon! In the end I’d have to say that my crew and I were<br />
quite lucky. Many gatormen tribes prefer to kill first and ask<br />
questions later and would just as soon have taken tribute as<br />
demanded it.<br />
Combat<br />
Full-grown gatormen are capable opponents, with claws, a<br />
powerful bite, and the ability to use tools. Small groups of gator-<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9