Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Sonic<br />
Shriek (Ex):<br />
The screecher can<br />
emit a sonic shriek twice per day<br />
that is loud enough to leave opponents<br />
stunned <strong>for</strong> 1d4 rounds, Fortitude DC 12<br />
negates. The save DC is Constitution-based.<br />
Those with a Constitution of 12 or less who<br />
fail the Fortitude save must save again with a<br />
–4 penalty or fall unconscious <strong>for</strong> 1d4 rounds. Victims with a<br />
Constitution of 6 or less must make a third Fortitude save with<br />
a +4 bonus, or die instantly of heart failure. Opponents who<br />
are aware of the screecher gain a +8 circumstance bonus to each<br />
saving throw. The sonic shriek only affects living creatures.<br />
Skills (Ex): Screechers have a +6 racial bonus to Hide and<br />
Move Silently checks.<br />
Treasure<br />
Screechers carry no treasure. The air sacs with which they<br />
generate a blast of air are worth between 25 and 100 gp—usually<br />
more if they are sold in a port town where boat horns or<br />
sirens are in higher demand. Killing a screecher with a piercing<br />
or slashing weapon destroys the air sac 75% of the time.<br />
Legends & Lore<br />
CoMMoN: Screechers are frustrating creatures that stun prey<br />
by screeching; they can be found in many <strong>for</strong>ests.<br />
UNCoMMoN: Screechers travel in packs, and they always<br />
attempt to surprise their prey.<br />
RARE: The creature’s thoracic sac can be sold to horn or musical<br />
instrument makers.<br />
151 <br />
Screecher<br />
obSCURE:<br />
Whistling, screeching,<br />
or playing a musical<br />
instrument in the same key<br />
in which the screechers wail can<br />
actually trick the animals into<br />
believing you are one of their pack.<br />
Of course, that means they might follow<br />
you around as if you were one of their own—but<br />
it beats being eaten!<br />
Hooks<br />
• Amblin Orofisk, a shipbuilder in Five<br />
Fingers, is building a new sailboat <strong>for</strong> a rather<br />
flashy noble, who would like it to be possessed<br />
of a horn that can “shake the<br />
very ocean floor.” A<br />
number of screecher<br />
air sacs would do the<br />
trick, especially a very<br />
big one, and there’s a reward <strong>for</strong> bringing in<br />
two dozen of the things.<br />
• Gymnoddy the master piper is opening a college. He<br />
needs three dozen air sacs from screechers, only that greedy<br />
shipwright Amblin Orofisk seems to be buying up all in a 100mile<br />
radius. Bringing him as many as one can (no questions<br />
asked) will garner a rich reward.<br />
I ’m not sure, the screecher’s<br />
shriek or the “musical ” instruments<br />
produced from their air<br />
sacs. If I never hear Ordic<br />
pipes again it will be too soon.<br />
— V P<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9