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Jason Andresen (order #1578489) - Jump page for Jubei

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Sonic<br />

Shriek (Ex):<br />

The screecher can<br />

emit a sonic shriek twice per day<br />

that is loud enough to leave opponents<br />

stunned <strong>for</strong> 1d4 rounds, Fortitude DC 12<br />

negates. The save DC is Constitution-based.<br />

Those with a Constitution of 12 or less who<br />

fail the Fortitude save must save again with a<br />

–4 penalty or fall unconscious <strong>for</strong> 1d4 rounds. Victims with a<br />

Constitution of 6 or less must make a third Fortitude save with<br />

a +4 bonus, or die instantly of heart failure. Opponents who<br />

are aware of the screecher gain a +8 circumstance bonus to each<br />

saving throw. The sonic shriek only affects living creatures.<br />

Skills (Ex): Screechers have a +6 racial bonus to Hide and<br />

Move Silently checks.<br />

Treasure<br />

Screechers carry no treasure. The air sacs with which they<br />

generate a blast of air are worth between 25 and 100 gp—usually<br />

more if they are sold in a port town where boat horns or<br />

sirens are in higher demand. Killing a screecher with a piercing<br />

or slashing weapon destroys the air sac 75% of the time.<br />

Legends & Lore<br />

CoMMoN: Screechers are frustrating creatures that stun prey<br />

by screeching; they can be found in many <strong>for</strong>ests.<br />

UNCoMMoN: Screechers travel in packs, and they always<br />

attempt to surprise their prey.<br />

RARE: The creature’s thoracic sac can be sold to horn or musical<br />

instrument makers.<br />

151 <br />

Screecher<br />

obSCURE:<br />

Whistling, screeching,<br />

or playing a musical<br />

instrument in the same key<br />

in which the screechers wail can<br />

actually trick the animals into<br />

believing you are one of their pack.<br />

Of course, that means they might follow<br />

you around as if you were one of their own—but<br />

it beats being eaten!<br />

Hooks<br />

• Amblin Orofisk, a shipbuilder in Five<br />

Fingers, is building a new sailboat <strong>for</strong> a rather<br />

flashy noble, who would like it to be possessed<br />

of a horn that can “shake the<br />

very ocean floor.” A<br />

number of screecher<br />

air sacs would do the<br />

trick, especially a very<br />

big one, and there’s a reward <strong>for</strong> bringing in<br />

two dozen of the things.<br />

• Gymnoddy the master piper is opening a college. He<br />

needs three dozen air sacs from screechers, only that greedy<br />

shipwright Amblin Orofisk seems to be buying up all in a 100mile<br />

radius. Bringing him as many as one can (no questions<br />

asked) will garner a rich reward.<br />

I ’m not sure, the screecher’s<br />

shriek or the “musical ” instruments<br />

produced from their air<br />

sacs. If I never hear Ordic<br />

pipes again it will be too soon.<br />

— V P<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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