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Jason Andresen (order #1578489) - Jump page for Jubei

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Excruciator<br />

Medium Undead<br />

HD: 11d12 (71 hp)<br />

Initiative: +3<br />

Speed: 20 ft. (4 squares), fly 40 ft. (average)<br />

AC: 19 (+3 Dex, +4 natural, +2 deflection),<br />

touch 15, flat-footed 16<br />

Base Attack/Grapple: +5/+10<br />

Attack: Torturous implement +10 melee (1d8+5)<br />

or claw +10 melee (1d6+5)<br />

Full Attack: Torturous implement +10 melee<br />

(1d8+5); or claw +10 melee (1d6+5)<br />

and bite +5 melee (1d4+2)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: Improved grab, lingering torment,<br />

painwrack<br />

Special Qualities: +2 turn resistance, damage reduction<br />

10/magic, darkvision 60 ft., replenishing<br />

sadism, semi-incorporeal <strong>for</strong>m, undead traits<br />

I<br />

encountered this creature while at an Orgoth <strong>for</strong>tress<br />

archeological dig. Several exquisite examples of weapons<br />

and armor had been unearthed in tunnels near<br />

Ceryl when the professor leading the excavation suddenly<br />

disappeared, followed by several diggers. Whispers began;<br />

the place was cursed.<br />

Soon enough, well-coordinated thralls beset the dig. They<br />

knew where guards were posted and avoided them. One witness<br />

claimed they were dragging people away alive. I rallied the<br />

guards and ventured into the deeper chambers. After several<br />

battles with the thralls, we encountered a gruesome scene—an<br />

old Orgoth torture chamber lovingly maintained<br />

and clearly having seen recent use.<br />

The missing professor and workers<br />

were strapped to various devices that<br />

dripped fresh blood.<br />

I heard a depraved giggle and<br />

spied a dark <strong>for</strong>m floating next<br />

to the professor. This shadowy<br />

creature was draped in black rags,<br />

its face a strange metal mask with cruel<br />

steel teeth. Dangling from its rags were a variety<br />

of devices designed to cause suffering, and clasped in one<br />

clawed hand was such a device. The fiend set upon the professor,<br />

and we all felt an explosion of pain. Most of the guards<br />

huddled into fetal balls—weapons <strong>for</strong>gotten—as the attending<br />

thralls stepped <strong>for</strong>ward.<br />

Saves: Fort +5, Ref +8, Will +11<br />

Abilities: Str 20, Dex 16, Con —,<br />

Int 15, Wis 15, Cha 15<br />

Skills: Bluff +12, Diplomacy +11, Heal +12,<br />

Hide +11, Intimidate +17, Knowledge<br />

(anatomy) +13, Profession (torturer) +18,<br />

Sense Motive +16<br />

Feats: Exotic Weapon Proficiency (torture implements),<br />

Great Fortitude, Iron Will, Lightning Reflexes,<br />

Skill Focus (Profession [torturer]) B<br />

Environment: Any underground<br />

Organization: Solitary<br />

Challenge Rating: 9<br />

Alignment: Always neutral evil<br />

Advancement: 12–33 HD (Medium)<br />

Level Adjustment: —<br />

Somehow I was able to fight off the pain. Dashing past the<br />

thralls and attacking the wraith, I knocked it away from the professor.<br />

This allowed my companions to gather their wits.. Be<strong>for</strong>e<br />

we could finish it, the creature escaped through a small tunnel. I<br />

know not if it perished or continues its dark practice elsewhere.<br />

Most excruciators are centuries old and plan accordingly,<br />

finding permanent lairs where they have a ready supply of victims.<br />

They feed upon pain and can regenerate wounds by causing<br />

suffering. Excruciators can last indefinitely without a victim<br />

but become ravenous when deprived of victims <strong>for</strong> longer than<br />

a year and sometimes slump into protracted periods of inactivity.<br />

Their strongest desire is to pry out each<br />

victim’s deepest secrets, which<br />

they note in meticulous journals<br />

written in archaic Orgoth<br />

or other <strong>for</strong>gotten tongues.<br />

Excruciators commonly know<br />

dozens of different languages and<br />

seem to have an innate knack <strong>for</strong><br />

learning them.<br />

Combat<br />

The excruciator is an<br />

intelligent, self-willed undead<br />

capable of long-term planning. It uses lesser undead <strong>for</strong> defense<br />

and flees if overwhelmed, attacking again when circumstances are<br />

favorable. It prefers taking single victims alive and will employ<br />

66 <br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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