Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Dread<br />
Dread, 5th-Level Human Fighter<br />
Medium Undead (Augmented Humanoid)<br />
Hit Dice: 5d12 (32 hp)<br />
Initiative: -1<br />
Speed: 30 ft. (6 squares)<br />
AC: 24 (-1 Dex, +15 natural),<br />
touch 9, flat-footed 24<br />
Base Attack/Grapple: +5/+9<br />
Attack: Handblade +10 melee (1d8+4)<br />
Full Attack: Handblade +10 melee (1d8+4 )<br />
Space/Reach: 5 ft./5 ft.<br />
Special Qualities: Damage reduction 5/magic, darkvision 60 ft.,<br />
spell resistance 20, turn immunity,<br />
undead traits<br />
Saves: Fort +4, Ref +0, Will +2<br />
Of all the ancient Orgoth left behind, perhaps nothing<br />
speaks of their potential cruelty as plainly as the dread.<br />
These magically created abominations were designed as<br />
servants to the wealthy and powerful though I fear they<br />
functioned more often than not as bodyguards and assassins.<br />
Dread appear as horribly mutilated humanoids, their blistered<br />
flesh interwoven with shards of shining metal and various<br />
weaponry often completely replacing their hands and arms.<br />
Used by Orgoth necromancers to instill fear on the battlefield<br />
and to terrify resistant populations into submission,<br />
squads of these creatures (often still recognizable as the persons<br />
they were in life) patrolled the streets after dark and ensured<br />
curfews were strictly followed. Dread were also used to guard<br />
Orgoth <strong>for</strong>tresses, and in some remote ruins they may still<br />
lurk even today.<br />
The creation of a dread of any kind is an abominably<br />
evil act and I cannot imagine where or how the Orgoth<br />
perfected this perverted science. They were most often<br />
created with the sacrifice of powerful warriors and<br />
wizards captured by the empire. These fell creatures<br />
belong in the <strong>page</strong>s of history, but I regret<br />
to report they have not remained there.<br />
Indeed, the dread once more walk the kingdoms.<br />
I do not know who has gained the knowledge<br />
of their construction, but I encountered one<br />
along the b<strong>order</strong> of Ord not too long ago. It did<br />
not seem to be under direct command, and I found no master<br />
nearby. It may have been wandering aimlessly <strong>for</strong> hundreds of<br />
years, but after I slew the thing (it was a close call, let me tell<br />
you) it seemed… fresh.<br />
56<br />
<br />
Abilities: Str 19, Dex 9, Con —,<br />
Int 11, Wis 12, Cha 10<br />
Skills: Climb +7, Handle Animal +3,<br />
Intimidate +8, <strong>Jump</strong> +8, Ride +5,<br />
Swim +8<br />
Feats: Alertness, Athletic, Cleave, Mounted Combat,<br />
Power Attack, Ride-By Attack,<br />
Weapon Focus (handblade) B<br />
Environment: Any land<br />
Organization: Solitary<br />
Challenge Rating: 7<br />
Alignment: Neutral evil<br />
Advancement: By character class<br />
Level Adjustment: —<br />
CREATING DREAD<br />
The process requires a Small, Medium, or Large living<br />
humanoid. The subject, who must be completely restrained, is<br />
prepared by the casting of resist energy (fire) followed by permanency<br />
upon their person.<br />
A vat of 100 pounds of pure molten iron must be prepared,<br />
followed by a Craft (metallurgy) check (DC 25).<br />
Once the subject has been adequately restrained, a hole is<br />
cut into his chest to the heart. The molten iron must be <strong>for</strong>cibly<br />
poured directly into the subject’s still-beating<br />
heart <strong>for</strong> at least 2d6 rounds until it has been<br />
completely absorbed throughout the body. The<br />
molten metal causes 1d10 internal damage per<br />
round regardless of the effects of resist energy .<br />
After the subject reaches 0 hp and be<strong>for</strong>e<br />
death at –10 hp, the spells gentle repose, dominate person,<br />
and soul bind (requiring a black sapphire of 1,000 gp<br />
per HD) must be successfully cast upon him.<br />
Finally the dread is immersed in ice-cold water to<br />
set the metal used in its construction.<br />
The metal superstructure of a dread provides<br />
it with armor-like protection from damage and<br />
may be enchanted to further increase its armor<br />
class. Weapons and other metal objects (such as<br />
climbing spikes, lantern holders, or shields) may<br />
be welded or similarly affixed to a dread’s frame<br />
without causing it damage.<br />
“Dread” is an acquired template that can be added to any<br />
humanoid. A dread uses all the base creature’s statistics and special<br />
abilities except as noted here.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9