Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Legends & Lore<br />
Legends and lore represent various myths and tales<br />
of the Iron Kingdoms. Typically these tales give<br />
insight into a creature’s history, habits, and powers.<br />
At the core, these myths and legends should be<br />
considered very carefully; they may save an adventurer from<br />
a watery grave at the hands of a boatman or an eternity of<br />
infernal servitude. An unheeded legend has been the death of<br />
many an adventurer!<br />
The sort of in<strong>for</strong>mation you can gain from musty tomes,<br />
ancient scrolls, and the legends of veteran adventurers often<br />
varies in quality. Legends and lore are classified under one<br />
of four types. Characters can find Common, Uncommon,<br />
Rare, and Obscure lore depending on how well they search<br />
<strong>for</strong> these secrets.<br />
Common lore is easy to find. This can be the name of a<br />
creature, what it is supposed to look like, or even speculations<br />
on its origin. Typically this comes in the <strong>for</strong>m of a tall tale<br />
told by an old salt or a poorly written passage in an ancient<br />
bestiary. Common lore is usually just enough to give a rough<br />
idea of what adventurers may potentially face. A rare creature<br />
might not have any Common lore.<br />
Uncommon bits of lore tend to be more specific and helpful.<br />
Examples are vague ideas of what sorts of powers a creature<br />
may possess, weaknesses it might have, or even the vagaries<br />
of where it might lair. Usually this lore comes in some concrete<br />
<strong>for</strong>m. Old maps from the attics of dead adventurers or<br />
tomes and books written by half-mad scribes are good sources<br />
<strong>for</strong> this sort of lore. An extremely rare creature might not have<br />
any Common or Uncommon lore.<br />
The realm of Rare lore is the province of the damned.<br />
This in<strong>for</strong>mation almost always comes from firsthand encounters,<br />
survivors of attacks, or observations made by hidden<br />
spies. Infernal tomes of summoning, a necromancer’s notebook,<br />
a rogue apprentice’s betrayal—these can all grant Rare<br />
lore. This sort of in<strong>for</strong>mation is specific and often directly<br />
useful. The specific powers of a creature or how to counter a<br />
special attack it makes are types of Rare lore that might save<br />
an adventurer’s bacon.<br />
Obscure lore comes in many <strong>for</strong>ms, such as fevered scrawling<br />
found on asylum walls, dredged up secrets from ancient<br />
writings, and the perturbing observations of otherworldly<br />
diagrams. Obscure lore isn’t always directly helpful— the problem<br />
with myths and ancient texts is that they often need to be<br />
interpreted. Still, Obscure lore can reveal the origins of a creature<br />
or its fatal flaws if the researcher is diligent.<br />
208<br />
<br />
What You Already Know<br />
Characters with ranks in Survival or a relevant Knowledge<br />
skill may be aware of some facts about a creature already. The<br />
DC <strong>for</strong> knowing a fact is based on the in<strong>for</strong>mation’s obscurity.<br />
Sample DCs are listed below under “Researching the<br />
Unknown,” but note unless the correspondence between the<br />
skill and the situation is amazingly good, only Common and<br />
Uncommon lore can be known in this way. In other words, no<br />
one with a good Knowledge score who rolls a lucky 20 is going<br />
to pull a giant’s true name out of thin air!<br />
What is a “relevant” skill? There is no specific answer; it<br />
depends on the situation. Here are a couple examples.<br />
• When the party is confronted with a glowing slime trail<br />
left by a magical beast, the DM makes a secret Knowledge<br />
(arcana) check <strong>for</strong> the wizard. The result is 14, meaning<br />
some Common knowledge is known (see chart below<br />
<strong>for</strong> DCs). The DM tells the wizard this is a sure sign a<br />
“frilled gobbersnatcher” is about.<br />
• Later in their quest, the party encounters a dracodile<br />
in a marshy area near the foothills of the Wyrmwall<br />
Mountains. Upon spying the creature, the DM allows<br />
the ranger (whose favored enemy type is magical beasts)<br />
to make a Survival check. The result is 18, Uncommon<br />
knowledge. The DM in<strong>for</strong>ms the ranger the dracodile<br />
lairs in swamps and marshes and mothers are extremely<br />
protective of their eggs.<br />
It is up to the DM to decide what skill is relevant and<br />
assign fair DCs. Perhaps a creature is extremely rare or new to<br />
the area—in such a case even a skilled character may have no<br />
chance of knowing anything about it. Characters will not get<br />
to check <strong>for</strong> lore on every creature they see, but those who specialize<br />
in Creature Lore will be fonts of useful in<strong>for</strong>mation.<br />
Researching the Unknown<br />
Knowledge skills and Survival are handy <strong>for</strong> instant recall of<br />
common and uncommon facts, but how are the more obscure<br />
legends uncovered? Through research, which can be a very<br />
time-consuming prospect. Gather In<strong>for</strong>mation can be used <strong>for</strong><br />
research, as can the new skill Creature Lore. DMs may use other<br />
skills that can be employed <strong>for</strong> research as well.<br />
If you wish to research a creature, tomes and other relics<br />
may provide an additional bonus. The tome used must be pertinent<br />
to the creature type—a tome on undead to research shaft<br />
wights, <strong>for</strong> example. The character needs to study one week <strong>for</strong><br />
each +1 of the tome’s bonus he wishes to employ. For instance a<br />
+4 tome of undead lore bestows a +2 bonus after two weks of<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9